698 lines
23 KiB
VB.net
698 lines
23 KiB
VB.net
' 0Main: The main module for the Pokémon Go IV calculator
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' by imacat <imacat@mail.imacat.idv.tw>, 2016-11-27
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Option Explicit
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' The stats of a Pokémon.
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Type aStats
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sNo As String
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sPokemon As String
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fLevel As Double
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nStamina As Integer
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nAttack As Integer
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nDefense As Integer
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nTotal As Integer
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sEvolveInto As String
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nEvolvedCP As Integer
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nMaxCP As Integer
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End Type
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' The amount of star dust to power-up.
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Type aStarDust
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fLevel As Double
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nStarDust As Integer
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End Type
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' The parameters to find the individual values.
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Type aFindIVParam
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sPokemon As String
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nCP As Integer
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nHP As Integer
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nStarDust As Integer
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nPlayerLevel As Integer
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bIsNew As Boolean
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nAppraisal1 As Integer
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sBest As String
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nAppraisal2 As Integer
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bIsCancelled As Boolean
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End Type
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Private maBaseStats () As New aStats
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Private mCPM () As Double, mStarDust () As Integer
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' subMain: The main program
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Sub subMain
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Dim maIVs As Variant, nI As Integer, sOutput As String
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Dim aQuery As New aFindIVParam, aBaseStats As New aStats
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aQuery = fnAskParam
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If aQuery.bIsCancelled Then
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Exit Sub
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End If
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maIVs = fnFindIV (aQuery)
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sOutput = ""
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For nI = 0 To UBound (maIVs)
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sOutput = sOutput _
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& " Lv=" & maIVs (nI).fLevel _
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& " Atk=" & maIVs (nI).nAttack _
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& " Def=" & maIVs (nI).nDefense _
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& " Sta=" & maIVs (nI).nStamina _
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& " IV=" & fnFloor (maIVs (nI).nTotal * 100 / 45) & "%"
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If aQuery.sPokemon <> maIVs (nI).sEvolveInto Then
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aBaseStats = fnGetBaseStats (maIVs (nI).sEvolveInto)
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sOutput = sOutput & " Ev=" & maIVs (nI).sEvolveInto _
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& " " & maIVs (nI).nEvolvedCP
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End If
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If aQuery.nPlayerLevel <> 0 Then
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sOutput = sOutput & " XCP=" & maIVs (nI).nMaxCP
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End If
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sOutput = sOutput & Chr (10)
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Next nI
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If sOutput = "" Then
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MsgBox "Found no matching IV."
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Else
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subSaveIV (aQuery, maIVs)
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End If
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End Sub
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' fnAskParam: Asks the users for the parameters for the Pokémon.
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Function fnAskParam As aFindIVParam
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Dim oDialog As Object, oDialogModel As Object
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Dim oTextModel As Object, oListModel As Object
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Dim oNumericModel As Object, oCheckBoxModel As Object
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Dim oGroupModel As Object, oButtonModel As Object
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Dim mListItems () As String, sTemp As String
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Dim nI As Integer, nCount As Integer
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Dim aQuery As New aFindIVParam
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' Creates a dialog
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oDialogModel = CreateUnoService ( _
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"com.sun.star.awt.UnoControlDialogModel")
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oDialogModel.setPropertyValue ("PositionX", 100)
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oDialogModel.setPropertyValue ("PositionY", 100)
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oDialogModel.setPropertyValue ("Height", 140)
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oDialogModel.setPropertyValue ("Width", 220)
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oDialogModel.setPropertyValue ("Title", "Pokémon Go IV Calculator")
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' Adds a text label for the Pokémon list.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 5)
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oTextModel.setPropertyValue ("PositionY", 5)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 30)
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oTextModel.setPropertyValue ("Label", "~Pokémon:")
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oDialogModel.insertByName ("txtPokemon", oTextModel)
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' Adds the Pokémon list.
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subReadBaseStats
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ReDim mListItems (UBound (maBaseStats)) As String
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For nI = 0 To UBound (maBaseStats)
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mListItems (nI) = maBaseStats (nI).sPokemon
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Next nI
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oListModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlListBoxModel")
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oListModel.setPropertyValue ("PositionX", 35)
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oListModel.setPropertyValue ("PositionY", 4)
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oListModel.setPropertyValue ("Height", 12)
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oListModel.setPropertyValue ("Width", 50)
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oListModel.setPropertyValue ("TabIndex", 0)
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oListModel.setPropertyValue ("Dropdown", True)
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oListModel.setPropertyValue ("StringItemList", mListItems)
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oDialogModel.insertByName ("lstPokemon", oListModel)
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' Adds a text label for the CP field.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 5)
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oTextModel.setPropertyValue ("PositionY", 20)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 15)
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oTextModel.setPropertyValue ("Label", "~CP:")
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oDialogModel.insertByName ("txtCP", oTextModel)
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' Adds the CP field.
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oNumericModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlNumericFieldModel")
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oNumericModel.setPropertyValue ("PositionX", 20)
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oNumericModel.setPropertyValue ("PositionY", 19)
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oNumericModel.setPropertyValue ("Height", 12)
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oNumericModel.setPropertyValue ("Width", 20)
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oNumericModel.setPropertyValue ("DecimalAccuracy", 0)
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oDialogModel.insertByName ("numCP", oNumericModel)
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' Adds a text label for the HP field.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 50)
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oTextModel.setPropertyValue ("PositionY", 20)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 15)
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oTextModel.setPropertyValue ("Label", "~HP:")
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oDialogModel.insertByName ("txtHP", oTextModel)
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' Adds the HP field.
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oNumericModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlNumericFieldModel")
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oNumericModel.setPropertyValue ("PositionX", 65)
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oNumericModel.setPropertyValue ("PositionY", 19)
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oNumericModel.setPropertyValue ("Height", 12)
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oNumericModel.setPropertyValue ("Width", 15)
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oNumericModel.setPropertyValue ("DecimalAccuracy", 0)
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oDialogModel.insertByName ("numHP", oNumericModel)
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' Adds a text label for the star dust field.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 90)
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oTextModel.setPropertyValue ("PositionY", 20)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 30)
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oTextModel.setPropertyValue ("Label", "S~tar dust:")
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oDialogModel.insertByName ("txtStarDust", oTextModel)
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' Adds the star dust field.
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subReadStarDust
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sTemp = " "
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ReDim mListItems () As String
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nCount = -1
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For nI = 1 To UBound (mStarDust)
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If InStr (sTemp, " " & CStr (mStarDust (nI)) & " ") = 0 Then
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nCount = nCount + 1
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ReDim Preserve mListItems (nCount) As String
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mListItems (nCount) = CStr (mStarDust (nI))
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sTemp = sTemp & CStr (mStarDust (nI)) & " "
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End If
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Next nI
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oListModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlListBoxModel")
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oListModel.setPropertyValue ("PositionX", 120)
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oListModel.setPropertyValue ("PositionY", 19)
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oListModel.setPropertyValue ("Height", 12)
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oListModel.setPropertyValue ("Width", 30)
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oListModel.setPropertyValue ("Dropdown", True)
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oListModel.setPropertyValue ("StringItemList", mListItems)
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oDialogModel.insertByName ("lstStarDust", oListModel)
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' Adds a text label for the player level field.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 160)
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oTextModel.setPropertyValue ("PositionY", 20)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 35)
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oTextModel.setPropertyValue ("Label", "Player ~level:")
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oDialogModel.insertByName ("txtPlayerLevel", oTextModel)
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' Adds the player level field.
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ReDim mListItems (39) As String
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For nI = 0 To UBound (mListItems)
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mListItems (nI) = CStr (nI + 1)
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Next nI
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oListModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlListBoxModel")
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oListModel.setPropertyValue ("PositionX", 195)
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oListModel.setPropertyValue ("PositionY", 19)
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oListModel.setPropertyValue ("Height", 12)
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oListModel.setPropertyValue ("Width", 20)
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oListModel.setPropertyValue ("Dropdown", True)
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oListModel.setPropertyValue ("StringItemList", mListItems)
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oDialogModel.insertByName ("lstPlayerLevel", oListModel)
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' Adds the whether powered-up check box.
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oCheckBoxModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlCheckBoxModel")
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oCheckBoxModel.setPropertyValue ("PositionX", 5)
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oCheckBoxModel.setPropertyValue ("PositionY", 35)
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oCheckBoxModel.setPropertyValue ("Height", 12)
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oCheckBoxModel.setPropertyValue ("Width", 210)
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oCheckBoxModel.setPropertyValue ("Label", _
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"This Pokémon is ~newly-caught and was not powered-up yet.")
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oCheckBoxModel.setPropertyValue ("State", 1)
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oDialogModel.insertByName ("cbxIsNew", oCheckBoxModel)
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' Adds a group for the appraisals
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oGroupModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlGroupBoxModel")
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oGroupModel.setPropertyValue ("PositionX", 5)
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oGroupModel.setPropertyValue ("PositionY", 50)
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oGroupModel.setPropertyValue ("Height", 65)
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oGroupModel.setPropertyValue ("Width", 210)
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oGroupModel.setPropertyValue ("Label", "Apprasals")
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oDialogModel.insertByName ("grpApprasals", oGroupModel)
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' Adds the first appraisal list.
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mListItems = Array ( _
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"1. Amazed me/wonder/best", _
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"2. Strong/caught my attention", _
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"3. Decent/above average", _
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"4. Not great/not make headway/has room")
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oListModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlListBoxModel")
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oListModel.setPropertyValue ("PositionX", 10)
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oListModel.setPropertyValue ("PositionY", 64)
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oListModel.setPropertyValue ("Height", 12)
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oListModel.setPropertyValue ("Width", 200)
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oListModel.setPropertyValue ("Dropdown", True)
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oListModel.setPropertyValue ("StringItemList", mListItems)
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oDialogModel.insertByName ("lstApprasal1", oListModel)
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' Adds a text label for the HP field.
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oTextModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlFixedTextModel")
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oTextModel.setPropertyValue ("PositionX", 10)
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oTextModel.setPropertyValue ("PositionY", 80)
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oTextModel.setPropertyValue ("Height", 12)
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oTextModel.setPropertyValue ("Width", 15)
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oTextModel.setPropertyValue ("Label", "Best:")
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oDialogModel.insertByName ("txtBest", oTextModel)
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' Adds the attack is best check box
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oCheckBoxModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlCheckBoxModel")
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oCheckBoxModel.setPropertyValue ("PositionX", 25)
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oCheckBoxModel.setPropertyValue ("PositionY", 80)
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oCheckBoxModel.setPropertyValue ("Height", 12)
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oCheckBoxModel.setPropertyValue ("Width", 30)
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oCheckBoxModel.setPropertyValue ("Label", "~Attack")
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oDialogModel.insertByName ("cbxAttackBest", oCheckBoxModel)
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' Adds the defense is best check box
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oCheckBoxModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlCheckBoxModel")
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oCheckBoxModel.setPropertyValue ("PositionX", 55)
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oCheckBoxModel.setPropertyValue ("PositionY", 80)
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oCheckBoxModel.setPropertyValue ("Height", 12)
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oCheckBoxModel.setPropertyValue ("Width", 35)
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oCheckBoxModel.setPropertyValue ("Label", "~Defense")
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oDialogModel.insertByName ("cbxDefenseBest", oCheckBoxModel)
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' Adds the defense is best check box
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oCheckBoxModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlCheckBoxModel")
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oCheckBoxModel.setPropertyValue ("PositionX", 90)
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oCheckBoxModel.setPropertyValue ("PositionY", 80)
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oCheckBoxModel.setPropertyValue ("Height", 12)
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oCheckBoxModel.setPropertyValue ("Width", 45)
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oCheckBoxModel.setPropertyValue ("Label", "HP (~Stamina)")
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oDialogModel.insertByName ("cbxHPBest", oCheckBoxModel)
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' Adds the second appraisal list.
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mListItems = Array ( _
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"1. WOW/incredible/stats are best", _
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"2. Excellent/impressed/impressive", _
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"3. Get the job done/noticeable/some good stats", _
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"4. No greatness/not out of the norm/kinda basic")
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oListModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlListBoxModel")
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oListModel.setPropertyValue ("PositionX", 10)
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oListModel.setPropertyValue ("PositionY", 95)
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oListModel.setPropertyValue ("Height", 12)
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oListModel.setPropertyValue ("Width", 200)
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oListModel.setPropertyValue ("Dropdown", True)
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oListModel.setPropertyValue ("StringItemList", mListItems)
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oDialogModel.insertByName ("lstApprasal2", oListModel)
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' Adds the OK button.
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oButtonModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlButtonModel")
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oButtonModel.setPropertyValue ("PositionX", 35)
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oButtonModel.setPropertyValue ("PositionY", 120)
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oButtonModel.setPropertyValue ("Height", 15)
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oButtonModel.setPropertyValue ("Width", 60)
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oButtonModel.setPropertyValue ("PushButtonType", _
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com.sun.star.awt.PushButtonType.OK)
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oButtonModel.setPropertyValue ("DefaultButton", True)
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oDialogModel.insertByName ("btnOK", oButtonModel)
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' Adds the cancel button.
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oButtonModel = oDialogModel.createInstance ( _
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"com.sun.star.awt.UnoControlButtonModel")
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oButtonModel.setPropertyValue ("PositionX", 125)
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oButtonModel.setPropertyValue ("PositionY", 120)
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oButtonModel.setPropertyValue ("Height", 15)
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oButtonModel.setPropertyValue ("Width", 60)
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oButtonModel.setPropertyValue ("PushButtonType", _
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com.sun.star.awt.PushButtonType.CANCEL)
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oDialogModel.insertByName ("btnCancel", oButtonModel)
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' Adds the dialog model to the control and runs it.
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oDialog = CreateUnoService ("com.sun.star.awt.UnoControlDialog")
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oDialog.setModel (oDialogModel)
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oDialog.setVisible (True)
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oDialog.getControl ("lstPokemon").setFocus
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If oDialog.execute = 0 Then
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aQuery.bIsCancelled = True
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fnAskParam = aQuery
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Exit Function
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End If
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With aQuery
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.sPokemon = oDialog.getControl ("lstPokemon").getSelectedItem
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.nCP = oDialog.getControl ("numCP").getValue
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.nHP = oDialog.getControl ("numHP").getValue
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.nStarDust = CInt (oDialog.getControl ("lstStarDust").getSelectedItem)
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.nPlayerLevel = CInt (oDialog.getControl ("lstPlayerLevel").getSelectedItem)
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.nAppraisal1 = oDialog.getControl ("lstApprasal1").getSelectedItemPos + 1
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.nAppraisal2 = oDialog.getControl ("lstApprasal2").getSelectedItemPos + 1
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.bIsCancelled = False
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End With
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If oDialog.getControl ("cbxIsNew").getState = 1 Then
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aQuery.bIsNew = True
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Else
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aQuery.bIsNew = False
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End If
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aQuery.sBest = ""
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If oDialog.getControl ("cbxAttackBest").getState = 1 Then
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aQuery.sBest = aQuery.sBest & "Atk "
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End If
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If oDialog.getControl ("cbxDefenseBest").getState = 1 Then
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aQuery.sBest = aQuery.sBest & "Def "
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End If
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If oDialog.getControl ("cbxHPBest").getState = 1 Then
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aQuery.sBest = aQuery.sBest & "Sta "
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End If
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fnAskParam = aQuery
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End Function
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' fnFindIV: Finds the possible individual values of the Pokémon
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Function fnFindIV (aQuery As aFindIVParam) As Variant
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Dim aBaseStats As New aStats, maIV () As New aStats
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Dim fLevel As Double, nStamina As Integer
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Dim nAttack As Integer, nDefense As integer
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Dim nI As Integer, nJ As Integer
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Dim fStep As Double, nCount As Integer
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Dim aEvBaseStats As new aStats, aTempIV As New aStats
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If aQuery.sPokemon = "" Then
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fnFindIV = maIV
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Exit Function
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End If
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If aQuery.bIsNew Then
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fStep = 1
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Else
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fStep = 0.5
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End If
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aBaseStats = fnGetBaseStats (aQuery.sPokemon)
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aEvBaseStats = fnGetBaseStats (aBaseStats.sEvolveInto)
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subReadStarDust
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nCount = -1
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For fLevel = 1 To UBound (mStarDust) Step fStep
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If mStarDust (CInt (fLevel - 0.5)) = aQuery.nStarDust Then
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'For nI = 0 To UBound (maStarDust) Step nStep
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' fLevel = maStarDust (nI).fLevel
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' If maStarDust (nI).nStarDust = aQuery.nStarDust Then
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For nStamina = 0 To 15
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If fnCalcHP (aBaseStats, fLevel, nStamina) = aQuery.nHP Then
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For nAttack = 0 To 15
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For nDefense = 0 To 15
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If fnCalcCP (aBaseStats, fLevel, nAttack, nDefense, nStamina) = aQuery.nCP _
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And Not (fnFilterAppraisals (aQuery, nAttack, nDefense, nStamina)) Then
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nCount = nCount + 1
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ReDim Preserve maIV (nCount) As New aStats
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With maIV (nCount)
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.sNo = aBaseStats.sNo
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.sPokemon = aQuery.sPokemon
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.fLevel = fLevel
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.nAttack = nAttack
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.nDefense = nDefense
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.nStamina = nStamina
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.nTotal = nAttack + nDefense + nStamina
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.sEvolveInto = aBaseStats.sEvolveInto
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.nEvolvedCP = fnCalcCP (aEvBaseStats, fLevel, nAttack, nDefense, nStamina)
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End With
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If aQuery.nPlayerLevel <> 0 Then
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maIV (nCount).nMaxCP = fnCalcCP (aEvBaseStats, aQuery.nPlayerLevel + 1.5, nAttack, nDefense, nStamina)
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Else
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maIV (nCount).nMaxCP = -1
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End If
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End If
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Next nDefense
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Next nAttack
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End If
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Next nStamina
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End If
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Next fLevel
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' Sorts the IVs
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For nI = 0 To UBound (maIV) - 1
|
|
For nJ = nI + 1 To UBound (maIV)
|
|
If fnCompareIV (maIV (nI), maIV (nJ)) > 0 Then
|
|
subCopyIV (maIV (nI), aTempIV)
|
|
subCopyIV (maIV (nJ), maIV (nI))
|
|
subCopyIV (aTempIV, maIV (nJ))
|
|
End If
|
|
Next nJ
|
|
Next nI
|
|
fnFindIV = maIV
|
|
End Function
|
|
|
|
' fnCompareIV: Compare two IVs for sorting
|
|
Function fnCompareIV (aIVa As aStats, aIVb As aStats) As Double
|
|
fnCompareIV = aIVb.nMaxCP - aIVa.nMaxCP
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.nEvolvedCP - aIVa.nEvolvedCP
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.nTotal - aIVa.nTotal
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.fLevel - aIVa.fLevel
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.nStamina - aIVa.nStamina
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.nAttack - aIVa.nAttack
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
fnCompareIV = aIVb.nDefense - aIVa.nDefense
|
|
If fnCompareIV <> 0 Then
|
|
Exit Function
|
|
End If
|
|
End Function
|
|
|
|
' subCopyIV: Copies one IV to another
|
|
Function subCopyIV (aFrom As aStats, aTo As aStats) As Double
|
|
With aTo
|
|
.sNo = aFrom.sNo
|
|
.sPokemon = aFrom.sPokemon
|
|
.fLevel = aFrom.fLevel
|
|
.nAttack = aFrom.nAttack
|
|
.nDefense = aFrom.nDefense
|
|
.nStamina = aFrom.nStamina
|
|
.nTotal = aFrom.nTotal
|
|
.sEvolveInto = aFrom.sEvolveInto
|
|
.nEvolvedCP = aFrom.nEvolvedCP
|
|
.nMaxCP = aFrom.nMaxCP
|
|
End With
|
|
End Function
|
|
|
|
' subSaveIV: Saves the found IV
|
|
Sub subSaveIV (aQuery As aFindIVParam, maIVs () As aStats)
|
|
Dim oDoc As Object, oSheet As Object, oRange As Object
|
|
Dim nI As Integer, oColumns As Object
|
|
Dim mData (Ubound (maIVs) + 1) As Variant
|
|
Dim mProps () As New com.sun.star.beans.PropertyValue
|
|
|
|
oDoc = StarDesktop.loadComponentFromURL ( _
|
|
"private:factory/scalc", "_default", 0, mProps)
|
|
oSheet = oDoc.getSheets.getByIndex (0)
|
|
mData (0) = Array ( _
|
|
"No", "Pokemon", "CP", "HP", _
|
|
"Lv", "Atk", "Def", "Sta", "IV", _
|
|
"Evolve Into", "Evolved CP", "Max CP")
|
|
mData (1) = Array ( _
|
|
maIVs (0).sNo, aQuery.sPokemon, aQuery.nCP, aQuery.nHP, _
|
|
maIVs (0).fLevel, maIVs (0).nAttack, maIVs (0).nDefense, _
|
|
maIVs (0).nStamina, maIVs (0).nTotal / 45, _
|
|
maIVs (0).sEvolveInto, maIVs (0).nEvolvedCP, _
|
|
maIVs (0).nMaxCP)
|
|
For nI = 1 To UBound (maIVs)
|
|
mData (nI + 1) = Array ( _
|
|
"", "", "", "", _
|
|
maIVs (nI).fLevel, maIVs (nI).nAttack, maIVs (nI).nDefense, _
|
|
maIVs (nI).nStamina, maIVs (nI).nTotal / 45, _
|
|
maIVs (nI).sEvolveInto, maIVs (nI).nEvolvedCP, _
|
|
maIVs (nI).nMaxCP)
|
|
Next nI
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
0, 0, UBound (mData (0)), UBound (mData))
|
|
oRange.setDataArray (mData)
|
|
oRange.setPropertyValue ("VertJustify", _
|
|
com.sun.star.table.CellVertJustify.TOP)
|
|
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
0, 1, 0, UBound (mData))
|
|
oRange.merge (True)
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
1, 1, 1, UBound (mData))
|
|
oRange.merge (True)
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
2, 1, 2, UBound (mData))
|
|
oRange.merge (True)
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
3, 1, 3, UBound (mData))
|
|
oRange.merge (True)
|
|
oRange = oSheet.getCellRangeByPosition ( _
|
|
8, 1, 8, UBound (mData))
|
|
oRange.setPropertyValue ("NumberFormat", 10)
|
|
|
|
oColumns = oSheet.getColumns
|
|
For nI = 0 To UBound (mData (0))
|
|
oColumns.getByIndex (nI).setPropertyValue ( _
|
|
"OptimalWidth", True)
|
|
Next nI
|
|
End Sub
|
|
|
|
' fnFilterAppraisals: Filters the IV by the appraisals.
|
|
Function fnFilterAppraisals (aQuery As aFindIVParam, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Boolean
|
|
Dim nTotal As Integer, nMax As Integer, sBest As String
|
|
|
|
' The first appraisal.
|
|
nTotal = nAttack + nDefense + nStamina
|
|
If aQuery.nAppraisal1 = 1 And Not (nTotal >= 37) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal1 = 2 And Not (nTotal >= 30 And nTotal <= 36) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal1 = 3 And Not (nTotal >= 23 And nTotal <= 29) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal1 = 4 And Not (nTotal <= 22) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
' The best stats.
|
|
nMax = nAttack
|
|
If nDefense > nMax Then
|
|
nMax = nDefense
|
|
End If
|
|
If nStamina > nMax Then
|
|
nMax = nStamina
|
|
End If
|
|
If aQuery.sBest <> "" Then
|
|
sBest = ""
|
|
If nAttack = nMax Then
|
|
sBest = sBest & "Atk "
|
|
End If
|
|
If nDefense = nMax Then
|
|
sBest = sBest & "Def "
|
|
End If
|
|
If nStamina = nMax Then
|
|
sBest = sBest & "Sta "
|
|
End If
|
|
If aQuery.sBest <> sBest Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
End If
|
|
' The second appraisal.
|
|
If aQuery.nAppraisal2 = 1 And Not (nMax = 15) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal2 = 2 And Not (nMax = 13 Or nMax = 14) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal2 = 3 And Not (nMax >= 8 And nMax <= 12) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nAppraisal2 = 4 And Not (nMax <= 7) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
fnFilterAppraisals = False
|
|
End Function
|
|
|
|
' fnCalcCP: Calculates the combat power of the Pokémon
|
|
Function fnCalcCP (aBaseStats As aStats, fLevel As Double, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Integer
|
|
fnCalcCP = fnFloor ((aBaseStats.nAttack + nAttack) _
|
|
* ((aBaseStats.nDefense + nDefense) ^ 0.5) _
|
|
* ((aBaseStats.nStamina + nStamina) ^ 0.5) _
|
|
* (fnGetCPM (fLevel) ^ 2) / 10)
|
|
End Function
|
|
|
|
' fnCalcHP: Calculates the hit points of the Pokémon
|
|
Function fnCalcHP (aBaseStats As aStats, fLevel As Double, nStamina As Integer) As Integer
|
|
fnCalcHP = fnFloor ((aBaseStats.nStamina + nStamina) _
|
|
* fnGetCPM (fLevel))
|
|
End Function
|
|
|
|
' fnGetBaseStats: Returns the base stats of the Pokémon.
|
|
Function fnGetBaseStats (sPokemon As String) As aStats
|
|
Dim nI As Integer
|
|
|
|
subReadBaseStats
|
|
For nI = 0 To UBound (maBaseStats)
|
|
If maBaseStats (nI).sPokemon = sPokemon Then
|
|
fnGetBaseStats = maBaseStats (nI)
|
|
Exit Function
|
|
End If
|
|
Next nI
|
|
End Function
|
|
|
|
' fnGetCPM: Returns the combat power multiplier.
|
|
Function fnGetCPM (fLevel As Double) As Double
|
|
Dim nI As Integer
|
|
|
|
subReadCPM
|
|
If CInt (fLevel) = fLevel Then
|
|
fnGetCPM = mCPM (fLevel)
|
|
Else
|
|
fnGetCPM = ((mCpm (fLevel - 0.5) ^ 2 _
|
|
+ mCpm (fLevel + 0.5) ^ 2) / 2) ^ 0.5
|
|
End If
|
|
End Function
|
|
|
|
' fnFloor: Returns the floor of the number
|
|
Function fnFloor (fNumber As Double) As Integer
|
|
fnFloor = CInt (fNumber - 0.5)
|
|
End Function
|
|
|
|
' subReadBaseStats: Reads the base stats table.
|
|
Sub subReadBaseStats
|
|
Dim mData As Variant, nI As Integer
|
|
|
|
If UBound (maBaseStats) = -1 Then
|
|
mData = fnGetBaseStatsData
|
|
ReDim Preserve maBaseStats (UBound (mData)) As New aStats
|
|
For nI = 0 To UBound (mData)
|
|
With maBaseStats (nI)
|
|
.sNo = mData (nI) (1)
|
|
.sPokemon = mData (nI) (0)
|
|
.nStamina = mData (nI) (2)
|
|
.nAttack = mData (nI) (3)
|
|
.nDefense = mData (nI) (4)
|
|
.sEvolveInto = mData (nI) (5)
|
|
End With
|
|
Next nI
|
|
End If
|
|
End Sub
|
|
|
|
' subReadCPM: Reads the CPM table.
|
|
Sub subReadCPM
|
|
If UBound (mCPM) = -1 Then
|
|
mCPM = fnGetCPMData
|
|
End If
|
|
End Sub
|
|
|
|
' subReadStarDust: Reads the star dust table.
|
|
Sub subReadStarDust
|
|
If UBound (mStarDust) = -1 Then
|
|
mStarDust = fnGetStarDustData
|
|
End If
|
|
End Sub
|