' 0Main: The main module for the Pokémon Go IV calculator ' by imacat , 2016-11-27 Option Explicit ' The stats of a Pokémon. Type aStats sNo As String sPokemon As String fLevel As Double nStamina As Integer nAttack As Integer nDefense As Integer nTotal As Integer sEvolveInto As String nEvolvedCP As Integer nMaxCP As Integer End Type ' The amount of star dust to power-up. Type aStarDust fLevel As Double nStarDust As Integer End Type ' The parameters to find the individual values. Type aFindIVParam sPokemon As String nCP As Integer nHP As Integer nStarDust As Integer nPlayerLevel As Integer bIsNew As Boolean nAppraisal1 As Integer sBest As String nAppraisal2 As Integer bIsCancelled As Boolean End Type Private maBaseStats () As New aStats Private mCPM () As Double, mStarDust () As Integer ' subMain: The main program Sub subMain Dim maIVs As Variant, nI As Integer, sOutput As String Dim aQuery As New aFindIVParam, aBaseStats As New aStats aQuery = fnAskParam If aQuery.bIsCancelled Then Exit Sub End If maIVs = fnFindIV (aQuery) sOutput = "" For nI = 0 To UBound (maIVs) sOutput = sOutput _ & " Lv=" & maIVs (nI).fLevel _ & " Atk=" & maIVs (nI).nAttack _ & " Def=" & maIVs (nI).nDefense _ & " Sta=" & maIVs (nI).nStamina _ & " IV=" & fnFloor (maIVs (nI).nTotal * 100 / 45) & "%" If aQuery.sPokemon <> maIVs (nI).sEvolveInto Then aBaseStats = fnGetBaseStats (maIVs (nI).sEvolveInto) sOutput = sOutput & " Ev=" & maIVs (nI).sEvolveInto _ & " " & maIVs (nI).nEvolvedCP End If If aQuery.nPlayerLevel <> 0 Then sOutput = sOutput & " XCP=" & maIVs (nI).nMaxCP End If sOutput = sOutput & Chr (10) Next nI If sOutput = "" Then MsgBox "Found no matching IV." Else subSaveIV (aQuery, maIVs) End If End Sub ' fnAskParam: Asks the users for the parameters for the Pokémon. Function fnAskParam As aFindIVParam Dim oDialog As Object, oDialogModel As Object Dim oTextModel As Object, oListModel As Object Dim oNumericModel As Object, oCheckBoxModel As Object Dim oGroupModel As Object, oButtonModel As Object Dim mListItems () As String, sTemp As String Dim nI As Integer, nCount As Integer Dim aQuery As New aFindIVParam ' Creates a dialog oDialogModel = CreateUnoService ( _ "com.sun.star.awt.UnoControlDialogModel") oDialogModel.setPropertyValue ("PositionX", 100) oDialogModel.setPropertyValue ("PositionY", 100) oDialogModel.setPropertyValue ("Height", 140) oDialogModel.setPropertyValue ("Width", 220) oDialogModel.setPropertyValue ("Title", "Pokémon Go IV Calculator") ' Adds a text label for the Pokémon list. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 5) oTextModel.setPropertyValue ("PositionY", 5) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 30) oTextModel.setPropertyValue ("Label", "~Pokémon:") oDialogModel.insertByName ("txtPokemon", oTextModel) ' Adds the Pokémon list. subReadBaseStats ReDim mListItems (UBound (maBaseStats)) As String For nI = 0 To UBound (maBaseStats) mListItems (nI) = maBaseStats (nI).sPokemon Next nI oListModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlListBoxModel") oListModel.setPropertyValue ("PositionX", 35) oListModel.setPropertyValue ("PositionY", 4) oListModel.setPropertyValue ("Height", 12) oListModel.setPropertyValue ("Width", 50) oListModel.setPropertyValue ("TabIndex", 0) oListModel.setPropertyValue ("Dropdown", True) oListModel.setPropertyValue ("StringItemList", mListItems) oDialogModel.insertByName ("lstPokemon", oListModel) ' Adds a text label for the CP field. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 5) oTextModel.setPropertyValue ("PositionY", 20) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 15) oTextModel.setPropertyValue ("Label", "~CP:") oDialogModel.insertByName ("txtCP", oTextModel) ' Adds the CP field. oNumericModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlNumericFieldModel") oNumericModel.setPropertyValue ("PositionX", 20) oNumericModel.setPropertyValue ("PositionY", 19) oNumericModel.setPropertyValue ("Height", 12) oNumericModel.setPropertyValue ("Width", 20) oNumericModel.setPropertyValue ("DecimalAccuracy", 0) oDialogModel.insertByName ("numCP", oNumericModel) ' Adds a text label for the HP field. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 50) oTextModel.setPropertyValue ("PositionY", 20) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 15) oTextModel.setPropertyValue ("Label", "~HP:") oDialogModel.insertByName ("txtHP", oTextModel) ' Adds the HP field. oNumericModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlNumericFieldModel") oNumericModel.setPropertyValue ("PositionX", 65) oNumericModel.setPropertyValue ("PositionY", 19) oNumericModel.setPropertyValue ("Height", 12) oNumericModel.setPropertyValue ("Width", 15) oNumericModel.setPropertyValue ("DecimalAccuracy", 0) oDialogModel.insertByName ("numHP", oNumericModel) ' Adds a text label for the star dust field. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 90) oTextModel.setPropertyValue ("PositionY", 20) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 30) oTextModel.setPropertyValue ("Label", "S~tar dust:") oDialogModel.insertByName ("txtStarDust", oTextModel) ' Adds the star dust field. subReadStarDust sTemp = " " ReDim mListItems () As String nCount = -1 For nI = 1 To UBound (mStarDust) If InStr (sTemp, " " & CStr (mStarDust (nI)) & " ") = 0 Then nCount = nCount + 1 ReDim Preserve mListItems (nCount) As String mListItems (nCount) = CStr (mStarDust (nI)) sTemp = sTemp & CStr (mStarDust (nI)) & " " End If Next nI oListModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlListBoxModel") oListModel.setPropertyValue ("PositionX", 120) oListModel.setPropertyValue ("PositionY", 19) oListModel.setPropertyValue ("Height", 12) oListModel.setPropertyValue ("Width", 30) oListModel.setPropertyValue ("Dropdown", True) oListModel.setPropertyValue ("StringItemList", mListItems) oDialogModel.insertByName ("lstStarDust", oListModel) ' Adds a text label for the player level field. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 160) oTextModel.setPropertyValue ("PositionY", 20) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 35) oTextModel.setPropertyValue ("Label", "Player ~level:") oDialogModel.insertByName ("txtPlayerLevel", oTextModel) ' Adds the player level field. ReDim mListItems (39) As String For nI = 0 To UBound (mListItems) mListItems (nI) = CStr (nI + 1) Next nI oListModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlListBoxModel") oListModel.setPropertyValue ("PositionX", 195) oListModel.setPropertyValue ("PositionY", 19) oListModel.setPropertyValue ("Height", 12) oListModel.setPropertyValue ("Width", 20) oListModel.setPropertyValue ("Dropdown", True) oListModel.setPropertyValue ("StringItemList", mListItems) oDialogModel.insertByName ("lstPlayerLevel", oListModel) ' Adds the whether powered-up check box. oCheckBoxModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlCheckBoxModel") oCheckBoxModel.setPropertyValue ("PositionX", 5) oCheckBoxModel.setPropertyValue ("PositionY", 35) oCheckBoxModel.setPropertyValue ("Height", 12) oCheckBoxModel.setPropertyValue ("Width", 210) oCheckBoxModel.setPropertyValue ("Label", _ "This Pokémon is ~newly-caught and was not powered-up yet.") oCheckBoxModel.setPropertyValue ("State", 1) oDialogModel.insertByName ("cbxIsNew", oCheckBoxModel) ' Adds a group for the appraisals oGroupModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlGroupBoxModel") oGroupModel.setPropertyValue ("PositionX", 5) oGroupModel.setPropertyValue ("PositionY", 50) oGroupModel.setPropertyValue ("Height", 65) oGroupModel.setPropertyValue ("Width", 210) oGroupModel.setPropertyValue ("Label", "Apprasals") oDialogModel.insertByName ("grpApprasals", oGroupModel) ' Adds the first appraisal list. mListItems = Array ( _ "1. Amazed me/wonder/best", _ "2. Strong/caught my attention", _ "3. Decent/above average", _ "4. Not great/not make headway/has room") oListModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlListBoxModel") oListModel.setPropertyValue ("PositionX", 10) oListModel.setPropertyValue ("PositionY", 64) oListModel.setPropertyValue ("Height", 12) oListModel.setPropertyValue ("Width", 200) oListModel.setPropertyValue ("Dropdown", True) oListModel.setPropertyValue ("StringItemList", mListItems) oDialogModel.insertByName ("lstApprasal1", oListModel) ' Adds a text label for the HP field. oTextModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlFixedTextModel") oTextModel.setPropertyValue ("PositionX", 10) oTextModel.setPropertyValue ("PositionY", 80) oTextModel.setPropertyValue ("Height", 12) oTextModel.setPropertyValue ("Width", 15) oTextModel.setPropertyValue ("Label", "Best:") oDialogModel.insertByName ("txtBest", oTextModel) ' Adds the attack is best check box oCheckBoxModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlCheckBoxModel") oCheckBoxModel.setPropertyValue ("PositionX", 25) oCheckBoxModel.setPropertyValue ("PositionY", 80) oCheckBoxModel.setPropertyValue ("Height", 12) oCheckBoxModel.setPropertyValue ("Width", 30) oCheckBoxModel.setPropertyValue ("Label", "~Attack") oDialogModel.insertByName ("cbxAttackBest", oCheckBoxModel) ' Adds the defense is best check box oCheckBoxModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlCheckBoxModel") oCheckBoxModel.setPropertyValue ("PositionX", 55) oCheckBoxModel.setPropertyValue ("PositionY", 80) oCheckBoxModel.setPropertyValue ("Height", 12) oCheckBoxModel.setPropertyValue ("Width", 35) oCheckBoxModel.setPropertyValue ("Label", "~Defense") oDialogModel.insertByName ("cbxDefenseBest", oCheckBoxModel) ' Adds the defense is best check box oCheckBoxModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlCheckBoxModel") oCheckBoxModel.setPropertyValue ("PositionX", 90) oCheckBoxModel.setPropertyValue ("PositionY", 80) oCheckBoxModel.setPropertyValue ("Height", 12) oCheckBoxModel.setPropertyValue ("Width", 45) oCheckBoxModel.setPropertyValue ("Label", "HP (~Stamina)") oDialogModel.insertByName ("cbxHPBest", oCheckBoxModel) ' Adds the second appraisal list. mListItems = Array ( _ "1. WOW/incredible/stats are best", _ "2. Excellent/impressed/impressive", _ "3. Get the job done/noticeable/some good stats", _ "4. No greatness/not out of the norm/kinda basic") oListModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlListBoxModel") oListModel.setPropertyValue ("PositionX", 10) oListModel.setPropertyValue ("PositionY", 95) oListModel.setPropertyValue ("Height", 12) oListModel.setPropertyValue ("Width", 200) oListModel.setPropertyValue ("Dropdown", True) oListModel.setPropertyValue ("StringItemList", mListItems) oDialogModel.insertByName ("lstApprasal2", oListModel) ' Adds the OK button. oButtonModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlButtonModel") oButtonModel.setPropertyValue ("PositionX", 35) oButtonModel.setPropertyValue ("PositionY", 120) oButtonModel.setPropertyValue ("Height", 15) oButtonModel.setPropertyValue ("Width", 60) oButtonModel.setPropertyValue ("PushButtonType", _ com.sun.star.awt.PushButtonType.OK) oButtonModel.setPropertyValue ("DefaultButton", True) oDialogModel.insertByName ("btnOK", oButtonModel) ' Adds the cancel button. oButtonModel = oDialogModel.createInstance ( _ "com.sun.star.awt.UnoControlButtonModel") oButtonModel.setPropertyValue ("PositionX", 125) oButtonModel.setPropertyValue ("PositionY", 120) oButtonModel.setPropertyValue ("Height", 15) oButtonModel.setPropertyValue ("Width", 60) oButtonModel.setPropertyValue ("PushButtonType", _ com.sun.star.awt.PushButtonType.CANCEL) oDialogModel.insertByName ("btnCancel", oButtonModel) ' Adds the dialog model to the control and runs it. oDialog = CreateUnoService ("com.sun.star.awt.UnoControlDialog") oDialog.setModel (oDialogModel) oDialog.setVisible (True) oDialog.getControl ("lstPokemon").setFocus If oDialog.execute = 0 Then aQuery.bIsCancelled = True fnAskParam = aQuery Exit Function End If With aQuery .sPokemon = oDialog.getControl ("lstPokemon").getSelectedItem .nCP = oDialog.getControl ("numCP").getValue .nHP = oDialog.getControl ("numHP").getValue .nStarDust = CInt (oDialog.getControl ("lstStarDust").getSelectedItem) .nPlayerLevel = CInt (oDialog.getControl ("lstPlayerLevel").getSelectedItem) .nAppraisal1 = oDialog.getControl ("lstApprasal1").getSelectedItemPos + 1 .nAppraisal2 = oDialog.getControl ("lstApprasal2").getSelectedItemPos + 1 .bIsCancelled = False End With If oDialog.getControl ("cbxIsNew").getState = 1 Then aQuery.bIsNew = True Else aQuery.bIsNew = False End If aQuery.sBest = "" If oDialog.getControl ("cbxAttackBest").getState = 1 Then aQuery.sBest = aQuery.sBest & "Atk " End If If oDialog.getControl ("cbxDefenseBest").getState = 1 Then aQuery.sBest = aQuery.sBest & "Def " End If If oDialog.getControl ("cbxHPBest").getState = 1 Then aQuery.sBest = aQuery.sBest & "Sta " End If fnAskParam = aQuery End Function ' fnFindIV: Finds the possible individual values of the Pokémon Function fnFindIV (aQuery As aFindIVParam) As Variant Dim aBaseStats As New aStats, maIV () As New aStats Dim fLevel As Double, nStamina As Integer Dim nAttack As Integer, nDefense As integer Dim nI As Integer, nJ As Integer Dim fStep As Double, nCount As Integer Dim aEvBaseStats As new aStats, aTempIV As New aStats If aQuery.sPokemon = "" Then fnFindIV = maIV Exit Function End If If aQuery.bIsNew Then fStep = 1 Else fStep = 0.5 End If aBaseStats = fnGetBaseStats (aQuery.sPokemon) aEvBaseStats = fnGetBaseStats (aBaseStats.sEvolveInto) subReadStarDust nCount = -1 For fLevel = 1 To UBound (mStarDust) Step fStep If mStarDust (CInt (fLevel - 0.5)) = aQuery.nStarDust Then 'For nI = 0 To UBound (maStarDust) Step nStep ' fLevel = maStarDust (nI).fLevel ' If maStarDust (nI).nStarDust = aQuery.nStarDust Then For nStamina = 0 To 15 If fnCalcHP (aBaseStats, fLevel, nStamina) = aQuery.nHP Then For nAttack = 0 To 15 For nDefense = 0 To 15 If fnCalcCP (aBaseStats, fLevel, nAttack, nDefense, nStamina) = aQuery.nCP _ And Not (fnFilterAppraisals (aQuery, nAttack, nDefense, nStamina)) Then nCount = nCount + 1 ReDim Preserve maIV (nCount) As New aStats With maIV (nCount) .sNo = aBaseStats.sNo .sPokemon = aQuery.sPokemon .fLevel = fLevel .nAttack = nAttack .nDefense = nDefense .nStamina = nStamina .nTotal = nAttack + nDefense + nStamina .sEvolveInto = aBaseStats.sEvolveInto .nEvolvedCP = fnCalcCP (aEvBaseStats, fLevel, nAttack, nDefense, nStamina) End With If aQuery.nPlayerLevel <> 0 Then maIV (nCount).nMaxCP = fnCalcCP (aEvBaseStats, aQuery.nPlayerLevel + 1.5, nAttack, nDefense, nStamina) Else maIV (nCount).nMaxCP = -1 End If End If Next nDefense Next nAttack End If Next nStamina End If Next fLevel ' Sorts the IVs For nI = 0 To UBound (maIV) - 1 For nJ = nI + 1 To UBound (maIV) If fnCompareIV (maIV (nI), maIV (nJ)) > 0 Then subCopyIV (maIV (nI), aTempIV) subCopyIV (maIV (nJ), maIV (nI)) subCopyIV (aTempIV, maIV (nJ)) End If Next nJ Next nI fnFindIV = maIV End Function ' fnCompareIV: Compare two IVs for sorting Function fnCompareIV (aIVa As aStats, aIVb As aStats) As Double fnCompareIV = aIVb.nMaxCP - aIVa.nMaxCP If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.nEvolvedCP - aIVa.nEvolvedCP If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.nTotal - aIVa.nTotal If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.fLevel - aIVa.fLevel If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.nStamina - aIVa.nStamina If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.nAttack - aIVa.nAttack If fnCompareIV <> 0 Then Exit Function End If fnCompareIV = aIVb.nDefense - aIVa.nDefense If fnCompareIV <> 0 Then Exit Function End If End Function ' subCopyIV: Copies one IV to another Function subCopyIV (aFrom As aStats, aTo As aStats) As Double With aTo .sNo = aFrom.sNo .sPokemon = aFrom.sPokemon .fLevel = aFrom.fLevel .nAttack = aFrom.nAttack .nDefense = aFrom.nDefense .nStamina = aFrom.nStamina .nTotal = aFrom.nTotal .sEvolveInto = aFrom.sEvolveInto .nEvolvedCP = aFrom.nEvolvedCP .nMaxCP = aFrom.nMaxCP End With End Function ' subSaveIV: Saves the found IV Sub subSaveIV (aQuery As aFindIVParam, maIVs () As aStats) Dim oDoc As Object, oSheet As Object, oRange As Object Dim nI As Integer, oColumns As Object Dim mData (Ubound (maIVs) + 1) As Variant Dim mProps () As New com.sun.star.beans.PropertyValue oDoc = StarDesktop.loadComponentFromURL ( _ "private:factory/scalc", "_default", 0, mProps) oSheet = oDoc.getSheets.getByIndex (0) mData (0) = Array ( _ "No", "Pokemon", "CP", "HP", _ "Lv", "Atk", "Def", "Sta", "IV", _ "Evolve Into", "Evolved CP", "Max CP") mData (1) = Array ( _ maIVs (0).sNo, aQuery.sPokemon, aQuery.nCP, aQuery.nHP, _ maIVs (0).fLevel, maIVs (0).nAttack, maIVs (0).nDefense, _ maIVs (0).nStamina, maIVs (0).nTotal / 45, _ maIVs (0).sEvolveInto, maIVs (0).nEvolvedCP, _ maIVs (0).nMaxCP) For nI = 1 To UBound (maIVs) mData (nI + 1) = Array ( _ "", "", "", "", _ maIVs (nI).fLevel, maIVs (nI).nAttack, maIVs (nI).nDefense, _ maIVs (nI).nStamina, maIVs (nI).nTotal / 45, _ maIVs (nI).sEvolveInto, maIVs (nI).nEvolvedCP, _ maIVs (nI).nMaxCP) Next nI oRange = oSheet.getCellRangeByPosition ( _ 0, 0, UBound (mData (0)), UBound (mData)) oRange.setDataArray (mData) oRange.setPropertyValue ("VertJustify", _ com.sun.star.table.CellVertJustify.TOP) oRange = oSheet.getCellRangeByPosition ( _ 0, 1, 0, UBound (mData)) oRange.merge (True) oRange = oSheet.getCellRangeByPosition ( _ 1, 1, 1, UBound (mData)) oRange.merge (True) oRange = oSheet.getCellRangeByPosition ( _ 2, 1, 2, UBound (mData)) oRange.merge (True) oRange = oSheet.getCellRangeByPosition ( _ 3, 1, 3, UBound (mData)) oRange.merge (True) oRange = oSheet.getCellRangeByPosition ( _ 8, 1, 8, UBound (mData)) oRange.setPropertyValue ("NumberFormat", 10) oColumns = oSheet.getColumns For nI = 0 To UBound (mData (0)) oColumns.getByIndex (nI).setPropertyValue ( _ "OptimalWidth", True) Next nI End Sub ' fnFilterAppraisals: Filters the IV by the appraisals. Function fnFilterAppraisals (aQuery As aFindIVParam, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Boolean Dim nTotal As Integer, nMax As Integer, sBest As String ' The first appraisal. nTotal = nAttack + nDefense + nStamina If aQuery.nAppraisal1 = 1 And Not (nTotal >= 37) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal1 = 2 And Not (nTotal >= 30 And nTotal <= 36) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal1 = 3 And Not (nTotal >= 23 And nTotal <= 29) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal1 = 4 And Not (nTotal <= 22) Then fnFilterAppraisals = True Exit Function End If ' The best stats. nMax = nAttack If nDefense > nMax Then nMax = nDefense End If If nStamina > nMax Then nMax = nStamina End If If aQuery.sBest <> "" Then sBest = "" If nAttack = nMax Then sBest = sBest & "Atk " End If If nDefense = nMax Then sBest = sBest & "Def " End If If nStamina = nMax Then sBest = sBest & "Sta " End If If aQuery.sBest <> sBest Then fnFilterAppraisals = True Exit Function End If End If ' The second appraisal. If aQuery.nAppraisal2 = 1 And Not (nMax = 15) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal2 = 2 And Not (nMax = 13 Or nMax = 14) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal2 = 3 And Not (nMax >= 8 And nMax <= 12) Then fnFilterAppraisals = True Exit Function End If If aQuery.nAppraisal2 = 4 And Not (nMax <= 7) Then fnFilterAppraisals = True Exit Function End If fnFilterAppraisals = False End Function ' fnCalcCP: Calculates the combat power of the Pokémon Function fnCalcCP (aBaseStats As aStats, fLevel As Double, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Integer fnCalcCP = fnFloor ((aBaseStats.nAttack + nAttack) _ * ((aBaseStats.nDefense + nDefense) ^ 0.5) _ * ((aBaseStats.nStamina + nStamina) ^ 0.5) _ * (fnGetCPM (fLevel) ^ 2) / 10) End Function ' fnCalcHP: Calculates the hit points of the Pokémon Function fnCalcHP (aBaseStats As aStats, fLevel As Double, nStamina As Integer) As Integer fnCalcHP = fnFloor ((aBaseStats.nStamina + nStamina) _ * fnGetCPM (fLevel)) End Function ' fnGetBaseStats: Returns the base stats of the Pokémon. Function fnGetBaseStats (sPokemon As String) As aStats Dim nI As Integer subReadBaseStats For nI = 0 To UBound (maBaseStats) If maBaseStats (nI).sPokemon = sPokemon Then fnGetBaseStats = maBaseStats (nI) Exit Function End If Next nI End Function ' fnGetCPM: Returns the combat power multiplier. Function fnGetCPM (fLevel As Double) As Double Dim nI As Integer subReadCPM If CInt (fLevel) = fLevel Then fnGetCPM = mCPM (fLevel) Else fnGetCPM = ((mCpm (fLevel - 0.5) ^ 2 _ + mCpm (fLevel + 0.5) ^ 2) / 2) ^ 0.5 End If End Function ' fnFloor: Returns the floor of the number Function fnFloor (fNumber As Double) As Integer fnFloor = CInt (fNumber - 0.5) End Function ' subReadBaseStats: Reads the base stats table. Sub subReadBaseStats Dim mData As Variant, nI As Integer If UBound (maBaseStats) = -1 Then mData = fnGetBaseStatsData ReDim Preserve maBaseStats (UBound (mData)) As New aStats For nI = 0 To UBound (mData) With maBaseStats (nI) .sNo = mData (nI) (1) .sPokemon = mData (nI) (0) .nStamina = mData (nI) (2) .nAttack = mData (nI) (3) .nDefense = mData (nI) (4) .sEvolveInto = mData (nI) (5) End With Next nI End If End Sub ' subReadCPM: Reads the CPM table. Sub subReadCPM If UBound (mCPM) = -1 Then mCPM = fnGetCPMData End If End Sub ' subReadStarDust: Reads the star dust table. Sub subReadStarDust If UBound (mStarDust) = -1 Then mStarDust = fnGetStarDustData End If End Sub