678 lines
20 KiB
XML
678 lines
20 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd">
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<script:module xmlns:script="http://openoffice.org/2000/script" script:name="0Main" script:language="StarBasic">' Copyright (c) 2016-2017 imacat.
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'
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' Licensed under the Apache License, Version 2.0 (the "License");
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' you may not use this file except in compliance with the License.
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' You may obtain a copy of the License at
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'
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' http://www.apache.org/licenses/LICENSE-2.0
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'
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' Unless required by applicable law or agreed to in writing, software
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' distributed under the License is distributed on an "AS IS" BASIS,
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' WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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' See the License for the specific language governing permissions and
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' limitations under the License.
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' 0Main: The main module for the Pokémon GO IV calculator
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' by imacat <imacat@mail.imacat.idv.tw>, 2016-11-27
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Option Explicit
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' The base stats of a Pokémon.
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Type aStats
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sNo As String
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sPokemonId As String
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nStamina As Integer
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nAttack As Integer
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nDefense As Integer
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mEvolved () As String
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End Type
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' The individual values of a Pokémon.
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Type aIV
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fLevel As Double
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nStamina As Integer
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nAttack As Integer
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nDefense As Integer
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nTotal As Integer
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nMaxCP As Integer
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maEvolved () As aEvolvedStats
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End Type
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' The calculated evolved stats of a Pokémon.
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Type aEvolvedStats
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nCP As Integer
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nMaxCP As Integer
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End Type
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' The parameters to find the individual values.
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Type aFindIVParam
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sPokemonId As String
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sPokemonName As String
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nCP As Integer
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nHP As Integer
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nStardust As Integer
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nPlayerLevel As Integer
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bIsNew As Boolean
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nTotal As Integer
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sBest As String
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nMax As Integer
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bIsCancelled As Boolean
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End Type
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Private maBaseStats () As New aStats
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Private mCPM () As Double, mStardust () As Integer
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' subMain: The main program
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Sub subMain
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Dim aBaseStats As New aStats, maIVs As Variant, nI As Integer
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Dim aQuery As New aFindIVParam
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aQuery = fnAskParam
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If aQuery.bIsCancelled Then
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Exit Sub
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End If
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aBaseStats = fnGetBaseStats (aQuery.sPokemonId)
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maIVs = fnFindIV (aBaseStats, aQuery)
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If UBound (maIVs) = -1 Then
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MsgBox fnGetResString ("ErrorNotFound")
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Else
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subSaveIV (aBaseStats, aQuery, maIVs)
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End If
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End Sub
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' fnFindIV: Finds the possible individual values of the Pokémon
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Function fnFindIV ( _
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aBaseStats As aStats, aQuery As aFindIVParam) As Variant
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Dim nEvolved As Integer
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Dim maEvBaseStats () As New aStats, aTempStats As New aStats
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Dim maIV () As New aIV, aTempIV As New aIV
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Dim fLevel As Double, nStamina As Integer
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Dim nAttack As Integer, nDefense As integer
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Dim nI As Integer, nJ As Integer
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Dim fStep As Double, nN As Integer, fMaxLevel As Double
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If aQuery.sPokemonId = "" Then
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fnFindIV = maIV
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Exit Function
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End If
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If aQuery.bIsNew Then
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fStep = 1
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Else
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fStep = 0.5
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End If
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subReadStardust
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nEvolved = UBound (aBaseStats.mEvolved)
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If nEvolved > -1 Then
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ReDim Preserve maEvBaseStats (nEvolved) As New aStats
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For nI = 0 To nEvolved
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aTempStats = fnGetBaseStats (aBaseStats.mEvolved (nI))
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With maEvBaseStats (nI)
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.nAttack = aTempStats.nAttack
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.nDefense = aTempStats.nDefense
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.nStamina = aTempStats.nStamina
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End With
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Next nI
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End If
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nN = -1
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fMaxLevel = aQuery.nPlayerLevel + 1.5
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If fMaxLevel > 40 Then
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fMaxLevel = 40
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End If
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For fLevel = 1 To UBound (mStardust) Step fStep
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If mStardust (CInt (fLevel - 0.5)) = aQuery.nStardust Then
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For nStamina = 0 To 15
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If fnCalcHP (aBaseStats, fLevel, nStamina) = aQuery.nHP Then
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For nAttack = 0 To 15
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For nDefense = 0 To 15
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If fnCalcCP (aBaseStats, fLevel, nAttack, nDefense, nStamina) = aQuery.nCP _
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And Not fnFilterAppraisals (aQuery, nAttack, nDefense, nStamina) Then
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nN = nN + 1
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ReDim Preserve maIV (nN) As New aIV
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With maIV (nN)
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.fLevel = fLevel
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.nAttack = nAttack
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.nDefense = nDefense
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.nStamina = nStamina
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.nTotal = nAttack _
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+ nDefense + nStamina
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End With
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If aQuery.nPlayerLevel <> 0 Then
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maIV (nN).nMaxCP = fnCalcCP ( _
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aBaseStats, fMaxLevel, _
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nAttack, nDefense, nStamina)
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End If
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maIV (nN).maEvolved _
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= fnGetEvolvedArray (nEvolved)
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For nI = 0 To nEvolved
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maIV (nN).maEvolved (nI).nCP _
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= fnCalcCP ( _
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maEvBaseStats (nI), _
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fLevel, nAttack, _
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nDefense, nStamina)
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If aQuery.nPlayerLevel <> 0 Then
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maIV (nN).maEvolved (nI).nMaxCP _
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= fnCalcCP ( _
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maEvBaseStats (nI), _
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fMaxLevel, nAttack, _
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nDefense, nStamina)
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End If
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Next nI
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End If
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Next nDefense
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Next nAttack
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End If
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Next nStamina
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End If
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Next fLevel
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' Sorts the IVs
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For nI = 0 To UBound (maIV) - 1
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For nJ = nI + 1 To UBound (maIV)
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If fnCompareIV (maIV (nI), maIV (nJ)) > 0 Then
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' This is an array of data. The data are actually
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' allocated in sequences. maIV (nI) is not a
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' reference. They cannot simply be assigned.
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subCopyIV (maIV (nI), aTempIV)
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subCopyIV (maIV (nJ), maIV (nI))
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subCopyIV (aTempIV, maIV (nJ))
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End If
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Next nJ
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Next nI
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fnFindIV = maIV
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End Function
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' fnCompareIV: Compare two IVs for sorting
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Function fnCompareIV (aIVa As aIV, aIVb As aIV) As Double
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Dim nCPa As Integer, nCPb As Integer, nI As Integer
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nCPa = aIVa.nMaxCP
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For nI = 0 To UBound (aIVa.maEvolved)
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If nCPa < aIVa.maEvolved (nI).nMaxCP Then
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nCPa = aIVa.maEvolved (nI).nMaxCP
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End If
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Next nI
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nCPb = aIVb.nMaxCP
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For nI = 0 To UBound (aIVb.maEvolved)
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If nCPb < aIVb.maEvolved (nI).nMaxCP Then
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nCPb = aIVb.maEvolved (nI).nMaxCP
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End If
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Next nI
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fnCompareIV = nCPb - nCPa
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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nCPa = 0
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For nI = 0 To UBound (aIVa.maEvolved)
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If nCPa < aIVa.maEvolved (nI).nCP Then
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nCPa = aIVa.maEvolved (nI).nCP
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End If
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Next nI
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nCPb = 0
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For nI = 0 To UBound (aIVb.maEvolved)
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If nCPb < aIVb.maEvolved (nI).nCP Then
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nCPb = aIVb.maEvolved (nI).nCP
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End If
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Next nI
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fnCompareIV = nCPb - nCPa
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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fnCompareIV = aIVb.nTotal - aIVa.nTotal
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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fnCompareIV = aIVb.fLevel - aIVa.fLevel
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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fnCompareIV = aIVb.nStamina - aIVa.nStamina
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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fnCompareIV = aIVb.nAttack - aIVa.nAttack
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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fnCompareIV = aIVb.nDefense - aIVa.nDefense
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If fnCompareIV <> 0 Then
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Exit Function
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End If
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End Function
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' subCopyIV: Copies one IV to another
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Function subCopyIV (aFrom As aIV, aTo As aIV) As Double
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Dim nI As Integer
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With aTo
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.nAttack = aFrom.nAttack
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.nDefense = aFrom.nDefense
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.nStamina = aFrom.nStamina
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.nTotal = aFrom.nTotal
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.nMaxCP = aFrom.nMaxCP
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End With
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aTo.maEvolved = fnGetEvolvedArray (UBound (aFrom.maEvolved))
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For nI = 0 To UBound (aFrom.maEvolved)
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With aTo.maEvolved (nI)
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.nCP = aFrom.maEvolved (nI).nCP
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.nMaxCP = aFrom.maEvolved (nI).nMaxCP
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End With
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Next nI
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End Function
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' subSaveIV: Saves the found IV
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Sub subSaveIV ( _
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aBaseStats As aStats, aQuery As aFindIVParam, maIVs () As aIV)
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Dim oDoc As Object, oSheet As Object
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Dim oRange As Object, oColumns As Object, oRows As Object
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Dim nI As Integer, nJ As Integer, nFront As Integer
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Dim nEvolved As Integer
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Dim mData (Ubound (maIVs) + 1) As Variant, mRow () As Variant
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Dim mProps () As New com.sun.star.beans.PropertyValue
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oDoc = StarDesktop.loadComponentFromURL ( _
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"private:factory/scalc", "_default", 0, mProps)
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oSheet = oDoc.getSheets.getByIndex (0)
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nEvolved = UBound (maIVs (0).maEvolved) + 1
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mRow = Array ( _
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"No", "Pokemon", "CP", "HP", "Stardust", _
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"Lv", "Atk", "Def", "Sta", "IV")
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nFront = UBound (mRow)
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If aQuery.sPokemonId = "Eevee" Then
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + 6) As Variant
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mRow (nFront + 1) = "CP as " _
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& aBaseStats.mEvolved (0)
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mRow (nFront + 2) = "Powered-up as " _
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& aBaseStats.mEvolved (0)
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mRow (nFront + 3) = "CP as " _
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& aBaseStats.mEvolved (1)
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mRow (nFront + 4) = "Powered-up as " _
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& aBaseStats.mEvolved (1)
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mRow (nFront + 5) = "CP as " _
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& aBaseStats.mEvolved (2)
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mRow (nFront + 6) = "Powered-up as " _
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& aBaseStats.mEvolved (2)
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Else
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ReDim Preserve mRow (nFront + 3) As Variant
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mRow (nFront + 1) = "CP as " _
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& aBaseStats.mEvolved (0)
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mRow (nFront + 2) = "CP as " _
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& aBaseStats.mEvolved (1)
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mRow (nFront + 3) = "CP as " _
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& aBaseStats.mEvolved (2)
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End If
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Else
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If nEvolved = 0 Then
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + 1) As Variant
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mRow (nFront + 1) = "Powered-up"
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End If
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Else
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + nEvolved + 1) As Variant
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For nJ = 0 To nEvolved - 1
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mRow (nFront + nJ + 1) = "CP as " _
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& aBaseStats.mEvolved (nJ)
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Next nJ
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mRow (UBound (mRow)) = "Powered-up as " _
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& aBaseStats.mEvolved (nEvolved - 1)
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Else
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ReDim Preserve mRow (nFront + nEvolved) As Variant
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For nJ = 0 To nEvolved - 1
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mRow (nFront + nJ + 1) = "CP as " _
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& aBaseStats.mEvolved (nJ)
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Next nJ
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End If
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End If
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End If
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mData (0) = mRow
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For nI = 0 To UBound (maIVs)
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mRow = Array ( _
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"", "", "", "", "", _
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maIVs (nI).fLevel, maIVs (nI).nAttack, _
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maIVs (nI).nDefense, maIVs (nI).nStamina, _
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maIVs (nI).nTotal / 45)
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If aQuery.sPokemonId = "Eevee" Then
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + 6) As Variant
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mRow (nFront + 1) = maIVs (nI).maEvolved (0).nCP
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mRow (nFront + 2) = maIVs (nI).maEvolved (0).nMaxCP
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mRow (nFront + 3) = maIVs (nI).maEvolved (1).nCP
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mRow (nFront + 4) = maIVs (nI).maEvolved (1).nMaxCP
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mRow (nFront + 5) = maIVs (nI).maEvolved (2).nCP
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mRow (nFront + 6) = maIVs (nI).maEvolved (2).nMaxCP
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Else
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ReDim Preserve mRow (nFront + 3) As Variant
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mRow (nFront + 1) = maIVs (nI).maEvolved (0).nCP
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mRow (nFront + 2) = maIVs (nI).maEvolved (1).nCP
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mRow (nFront + 3) = maIVs (nI).maEvolved (2).nCP
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End If
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Else
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If nEvolved = 0 Then
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + 1) As Variant
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mRow (nFront + 1) = maIVs (nI).nMaxCP
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End If
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Else
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If aQuery.nPlayerLevel <> 0 Then
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ReDim Preserve mRow (nFront + nEvolved + 1) As Variant
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For nJ = 0 To nEvolved - 1
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mRow (nFront + nJ + 1) = maIVs (nI).maEvolved (nJ).nCP
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Next nJ
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mRow (UBound (mRow)) = maIVs (nI).maEvolved (nEvolved - 1).nMaxCP
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Else
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ReDim Preserve mRow (nFront + nEvolved) As Variant
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For nJ = 0 To nEvolved - 1
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mRow (nFront + nJ + 1) = maIVs (nI).maEvolved (nJ).nCP
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Next nJ
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End If
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End If
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End If
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mData (nI + 1) = mRow
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Next nI
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' Fills the query information at the first row
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mData (1) (0) = aBaseStats.sNo
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mData (1) (1) = aQuery.sPokemonName
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mData (1) (2) = aQuery.nCP
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mData (1) (3) = aQuery.nHP
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mData (1) (4) = aQuery.nStardust
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oRange = oSheet.getCellRangeByPosition ( _
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0, 0, UBound (mData (0)), UBound (mData))
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oRange.setDataArray (mData)
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oRange.setPropertyValue ("VertJustify", _
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com.sun.star.table.CellVertJustify.TOP)
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oRange = oSheet.getCellRangeByPosition ( _
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0, 1, 0, UBound (mData))
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oRange.merge (True)
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oRange = oSheet.getCellRangeByPosition ( _
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1, 1, 1, UBound (mData))
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oRange.merge (True)
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oRange = oSheet.getCellRangeByPosition ( _
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2, 1, 2, UBound (mData))
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oRange.merge (True)
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oRange = oSheet.getCellRangeByPosition ( _
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3, 1, 3, UBound (mData))
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oRange.merge (True)
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oRange = oSheet.getCellRangeByPosition ( _
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4, 1, 4, UBound (mData))
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oRange.merge (True)
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oRange = oSheet.getCellRangeByPosition ( _
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9, 1, 9, UBound (mData))
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oRange.setPropertyValue ("NumberFormat", 10)
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If aQuery.sPokemonId = "Eevee" Then
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oRange = oSheet.getCellRangeByPosition ( _
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10, 0, 15, 0)
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Else
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If nEvolved = 0 Then
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oRange = oSheet.getCellRangeByPosition ( _
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10, 0, 10, 0)
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Else
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oRange = oSheet.getCellRangeByPosition ( _
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10, 0, 10 + nEvolved + 1, 0)
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End If
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End If
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oRange.setPropertyValue ("IsTextWrapped", True)
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oRows = oSheet.getRows
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oRows.getByIndex (0).setPropertyValue ("Height", 840)
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oColumns = oSheet.getColumns
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oColumns.getByIndex (0).setPropertyValue ("Width", 890)
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oColumns.getByIndex (1).setPropertyValue ("Width", 2310)
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oColumns.getByIndex (2).setPropertyValue ("Width", 890)
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oColumns.getByIndex (3).setPropertyValue ("Width", 890)
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oColumns.getByIndex (4).setPropertyValue ("Width", 1780)
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oColumns.getByIndex (5).setPropertyValue ("Width", 860)
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oColumns.getByIndex (6).setPropertyValue ("Width", 860)
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oColumns.getByIndex (7).setPropertyValue ("Width", 860)
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oColumns.getByIndex (8).setPropertyValue ("Width", 860)
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oColumns.getByIndex (9).setPropertyValue ("Width", 1030)
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If aQuery.sPokemonId = "Eevee" Then
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If aQuery.nPlayerLevel <> 0 Then
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For nI = 0 To 5 Step 2
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oColumns.getByIndex (10 + nI).setPropertyValue ( _
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"Width", 2310)
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oColumns.getByIndex (10 + nI + 1).setPropertyValue ( _
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"Width", 2810)
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Next nI
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Else
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For nI = 0 To 2
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oColumns.getByIndex (10 + nI).setPropertyValue ( _
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"Width", 2310)
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Next nI
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End If
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Else
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If nEvolved = 0 Then
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If aQuery.nPlayerLevel <> 0 Then
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oColumns.getByIndex (10).setPropertyValue ( _
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"Width", 2200)
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End If
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Else
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For nI = 0 To nEvolved - 1
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oColumns.getByIndex (10 + nI).setPropertyValue ( _
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"Width", 2310)
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Next nI
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If aQuery.nPlayerLevel <> 0 Then
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oColumns.getByIndex ( _
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10 + nEvolved).setPropertyValue ( _
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"Width", 2810)
|
|
End If
|
|
End If
|
|
End If
|
|
End Sub
|
|
|
|
' fnFilterAppraisals: Filters the IV by the appraisals.
|
|
Function fnFilterAppraisals (aQuery As aFindIVParam, _
|
|
nAttack As Integer, nDefense As Integer, _
|
|
nStamina As Integer) As Boolean
|
|
Dim nTotal As Integer, nMax As Integer, sBest As String
|
|
|
|
' The stats total.
|
|
nTotal = nAttack + nDefense + nStamina
|
|
If aQuery.nTotal = 1 And Not (nTotal >= 37) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nTotal = 2 And Not (nTotal >= 30 And nTotal <= 36) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nTotal = 3 And Not (nTotal >= 23 And nTotal <= 29) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nTotal = 4 And Not (nTotal <= 22) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
' The best stats.
|
|
nMax = nAttack
|
|
If nDefense > nMax Then
|
|
nMax = nDefense
|
|
End If
|
|
If nStamina > nMax Then
|
|
nMax = nStamina
|
|
End If
|
|
If aQuery.sBest <> "" Then
|
|
sBest = ""
|
|
If nAttack = nMax Then
|
|
sBest = sBest & "Atk "
|
|
End If
|
|
If nDefense = nMax Then
|
|
sBest = sBest & "Def "
|
|
End If
|
|
If nStamina = nMax Then
|
|
sBest = sBest & "Sta "
|
|
End If
|
|
If aQuery.sBest <> sBest Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
End If
|
|
' The max stat value.
|
|
If aQuery.nMax = 1 And Not (nMax = 15) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nMax = 2 And Not (nMax = 13 Or nMax = 14) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nMax = 3 And Not (nMax >= 8 And nMax <= 12) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
If aQuery.nMax = 4 And Not (nMax <= 7) Then
|
|
fnFilterAppraisals = True
|
|
Exit Function
|
|
End If
|
|
fnFilterAppraisals = False
|
|
End Function
|
|
|
|
' fnCalcCP: Calculates the combat power of the Pokémon
|
|
Function fnCalcCP (aBaseStats As aStats, fLevel As Double, _
|
|
nAttack As Integer, nDefense As Integer, _
|
|
nStamina As Integer) As Integer
|
|
Dim nCP As Integer
|
|
|
|
nCP = fnFloor ((aBaseStats.nAttack + nAttack) _
|
|
* ((aBaseStats.nDefense + nDefense) ^ 0.5) _
|
|
* ((aBaseStats.nStamina + nStamina) ^ 0.5) _
|
|
* (fnGetCPM (fLevel) ^ 2) / 10)
|
|
If nCP < 10 Then
|
|
nCP = 10
|
|
End If
|
|
fnCalcCP = nCP
|
|
End Function
|
|
|
|
' fnCalcHP: Calculates the hit points of the Pokémon
|
|
Function fnCalcHP (aBaseStats As aStats, _
|
|
fLevel As Double, nStamina As Integer) As Integer
|
|
Dim nHP As Integer
|
|
|
|
nHP = fnFloor ((aBaseStats.nStamina + nStamina) _
|
|
* fnGetCPM (fLevel))
|
|
If nHP < 10 Then
|
|
nHP = 10
|
|
End If
|
|
fnCalcHP = nHP
|
|
End Function
|
|
|
|
' fnGetBaseStats: Returns the base stats of the Pokémon.
|
|
Function fnGetBaseStats (sPokemonId As String) As aStats
|
|
Dim nI As Integer
|
|
|
|
subReadBaseStats
|
|
For nI = 0 To UBound (maBaseStats)
|
|
If maBaseStats (nI).sPokemonId = sPokemonId Then
|
|
fnGetBaseStats = maBaseStats (nI)
|
|
Exit Function
|
|
End If
|
|
Next nI
|
|
End Function
|
|
|
|
' fnGetCPM: Returns the combat power multiplier.
|
|
Function fnGetCPM (fLevel As Double) As Double
|
|
Dim nI As Integer
|
|
|
|
subReadCPM
|
|
If CInt (fLevel) = fLevel Then
|
|
fnGetCPM = mCPM (fLevel)
|
|
Else
|
|
fnGetCPM = ((mCpm (fLevel - 0.5) ^ 2 _
|
|
+ mCpm (fLevel + 0.5) ^ 2) / 2) ^ 0.5
|
|
End If
|
|
End Function
|
|
|
|
' fnFloor: Returns the floor of the number
|
|
Function fnFloor (fNumber As Double) As Integer
|
|
fnFloor = CInt (fNumber - 0.5)
|
|
End Function
|
|
|
|
' fnMapPokemonIdToName: Maps the Pokémon IDs to their localized names.
|
|
Function fnMapPokemonIdToName (sId As String) As String
|
|
fnMapPokemonIdToName = fnGetResString ("Pokemon" & sId)
|
|
End Function
|
|
|
|
' subReadBaseStats: Reads the base stats table.
|
|
Sub subReadBaseStats
|
|
Dim mData As Variant, nI As Integer, nJ As Integer
|
|
DIm nEvolved As Integer
|
|
|
|
If UBound (maBaseStats) = -1 Then
|
|
mData = fnGetBaseStatsData
|
|
ReDim Preserve maBaseStats (UBound (mData)) As New aStats
|
|
For nI = 0 To UBound (mData)
|
|
With maBaseStats (nI)
|
|
.sNo = mData (nI) (1)
|
|
.sPokemonId = mData (nI) (0)
|
|
.nStamina = mData (nI) (2)
|
|
.nAttack = mData (nI) (3)
|
|
.nDefense = mData (nI) (4)
|
|
End With
|
|
nEvolved = UBound (mData (nI) (5))
|
|
maBaseStats (nI).mEvolved = fnGetStringArray (nEvolved)
|
|
For nJ = 0 To nEvolved
|
|
maBaseStats (nI).mEvolved (nJ) = mData (nI) (5) (nJ)
|
|
Next nJ
|
|
Next nI
|
|
End If
|
|
End Sub
|
|
|
|
' fnGetStringArray: Obtains a blank string array
|
|
Function fnGetStringArray (nUBound As Integer) As Variant
|
|
Dim mData () As String
|
|
|
|
If nUBound >= 0 Then
|
|
ReDim Preserve mData (nUBound) As String
|
|
End If
|
|
fnGetStringArray = mData
|
|
End Function
|
|
|
|
' fnGetEvolvedArray: Obtains a blank aEvolvedStats array
|
|
Function fnGetEvolvedArray (nUBound As Integer) As Variant
|
|
Dim mData () As New aEvolvedStats
|
|
|
|
If nUBound >= 0 Then
|
|
ReDim Preserve mData (nUBound) As New aEvolvedStats
|
|
End If
|
|
fnGetEvolvedArray = mData
|
|
End Function
|
|
|
|
' fnReplace: Replaces all occurrances of a term to another.
|
|
Function fnReplace ( _
|
|
sText As String, sFrom As String, sTo As String) As String
|
|
Dim sResult As String, nPos As Integer
|
|
|
|
sResult = sText
|
|
nPos = InStr (sResult, sFrom)
|
|
Do While nPos <> 0
|
|
sResult = Left (sResult, nPos - 1) & sTo _
|
|
& Right (sResult, Len (sResult) - nPos - Len (sFrom) + 1)
|
|
nPos = InStr (nPos + Len (sTo), sResult, sFrom)
|
|
Loop
|
|
fnReplace = sResult
|
|
End Function
|
|
|
|
' subReadCPM: Reads the CPM table.
|
|
Sub subReadCPM
|
|
If UBound (mCPM) = -1 Then
|
|
mCPM = fnGetCPMData
|
|
End If
|
|
End Sub
|
|
|
|
' subReadStardust: Reads the stardust table.
|
|
Sub subReadStardust
|
|
If UBound (mStardust) = -1 Then
|
|
mStardust = fnGetStardustData
|
|
End If
|
|
End Sub
|
|
</script:module> |