Added the Chinese dialog text widths.
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@ -17,7 +17,7 @@
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Option Explicit
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' subTestWidth: Tests the width of the dialog text
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' subTestWidth: Tests the width of the dialog text.
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Sub subTestWidth
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Dim oDialog As Object, oDialogModel As Object
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Dim oTextModel As Object, oListModel As Object
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@ -79,6 +79,7 @@
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<node oor:name="BestStatWidth" oor:op="replace">
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<prop oor:name="Text" oor:type="xs:string" oor:localized="true">
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<value>42</value>
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<value xml:lang="zh-TW">26</value>
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<value xml:lang="de">58</value>
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</prop>
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</node>
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@ -128,6 +129,7 @@
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<node oor:name="AppraisalValorBestHeadWidth" oor:op="replace">
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<prop oor:name="Text" oor:type="xs:string" oor:localized="true">
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<value>8</value>
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<value xml:lang="zh-TW">0</value>
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<value xml:lang="de">14</value>
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</prop>
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</node>
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@ -212,6 +214,7 @@
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<node oor:name="AppraisalMysticBestHeadWidth" oor:op="replace">
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<prop oor:name="Text" oor:type="xs:string" oor:localized="true">
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<value>86</value>
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<value xml:lang="zh-TW">12</value>
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<value xml:lang="de">129</value>
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</prop>
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</node>
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@ -296,6 +299,7 @@
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<node oor:name="AppraisalInstinctBestHeadWidth" oor:op="replace">
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<prop oor:name="Text" oor:type="xs:string" oor:localized="true">
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<value>46</value>
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<value xml:lang="zh-TW">12</value>
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<value xml:lang="de">14</value>
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</prop>
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</node>
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@ -1,7 +1,7 @@
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# Strings for Dialog Library PokemonGoIV
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1.DlgMain.Title=\u5bf6\u53ef\u5922 GO IV \u8a08\u7b97\u6a5f
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2.DlgMain.txtPokemon.Label=\u5bf6\u53ef\u5922(~P)\uff1a
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3.DlgMain.txtCP.Label=\u653b\u64Ca\u529b(~C):
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3.DlgMain.txtCP.Label=~CP:
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4.DlgMain.txtHP.Label=~HP:
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5.DlgMain.txtStardust.Label=\u661f\u661f\u6c99\u5b50(~t):
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6.DlgMain.txtPlayerLevel.Label=\u73a9\u5bb6\u7b49\u7d1a(~L)\uff1a
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