pokemongoiv/oxt/PokemonGoIV/0Main.xba

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd">
<script:module xmlns:script="http://openoffice.org/2000/script" script:name="0Main" script:language="StarBasic">&apos; 0Main: The main module for the Pokémon Go IV calculator
&apos; by imacat &lt;imacat@mail.imacat.idv.tw&gt;, 2016-11-27
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Option Explicit
&apos; The stats of a Pokémon.
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Type aStats
sNo As String
sPokemon As String
fLevel As Double
nStamina As Integer
nAttack As Integer
nDefense As Integer
nTotal As Integer
sEvolveInto As String
nEvolvedCP As Integer
nMaxCP As Integer
End Type
&apos; The amount of star dust to power-up.
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Type aStarDust
fLevel As Double
nStarDust As Integer
End Type
&apos; The parameters to find the individual values.
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Type aFindIVParam
sPokemon As String
nCP As Integer
nHP As Integer
nStarDust As Integer
nPlayerLevel As Integer
bIsNew As Boolean
nAppraisal1 As Integer
sBest As String
nAppraisal2 As Integer
bIsCancelled As Boolean
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End Type
Private maBaseStats () As New aStats
Private mCPM () As Double, mStarDust () As Integer
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&apos; subMain: The main program
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Sub subMain
Dim maIVs As Variant, nI As Integer, sOutput As String
Dim aQuery As New aFindIVParam, aBaseStats As New aStats
aQuery = fnAskParam
If aQuery.bIsCancelled Then
Exit Sub
End If
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maIVs = fnFindIV (aQuery)
sOutput = &quot;&quot;
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For nI = 0 To UBound (maIVs)
sOutput = sOutput _
&amp; &quot; Lv=&quot; &amp; maIVs (nI).fLevel _
&amp; &quot; Atk=&quot; &amp; maIVs (nI).nAttack _
&amp; &quot; Def=&quot; &amp; maIVs (nI).nDefense _
&amp; &quot; Sta=&quot; &amp; maIVs (nI).nStamina _
&amp; &quot; IV=&quot; &amp; fnFloor (maIVs (nI).nTotal * 100 / 45) &amp; &quot;%&quot;
If aQuery.sPokemon &lt;&gt; maIVs (nI).sEvolveInto Then
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aBaseStats = fnGetBaseStats (maIVs (nI).sEvolveInto)
sOutput = sOutput &amp; &quot; Ev=&quot; &amp; maIVs (nI).sEvolveInto _
&amp; &quot; &quot; &amp; maIVs (nI).nEvolvedCP
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End If
If aQuery.nPlayerLevel &lt;&gt; 0 Then
sOutput = sOutput &amp; &quot; XCP=&quot; &amp; maIVs (nI).nMaxCP
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End If
sOutput = sOutput &amp; Chr (10)
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Next nI
If sOutput = &quot;&quot; Then
MsgBox &quot;Found no matching IV.&quot;
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Else
subSaveIV (aQuery, maIVs)
End If
End Sub
&apos; fnFindIV: Finds the possible individual values of the Pokémon
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Function fnFindIV (aQuery As aFindIVParam) As Variant
Dim aBaseStats As New aStats, maIV () As New aStats
Dim fLevel As Double, nStamina As Integer
Dim nAttack As Integer, nDefense As integer
Dim nI As Integer, nJ As Integer
Dim fStep As Double, nCount As Integer
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Dim aEvBaseStats As new aStats, aTempIV As New aStats
If aQuery.sPokemon = &quot;&quot; Then
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fnFindIV = maIV
Exit Function
End If
If aQuery.bIsNew Then
fStep = 1
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Else
fStep = 0.5
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End If
aBaseStats = fnGetBaseStats (aQuery.sPokemon)
aEvBaseStats = fnGetBaseStats (aBaseStats.sEvolveInto)
subReadStarDust
nCount = -1
For fLevel = 1 To UBound (mStarDust) Step fStep
If mStarDust (CInt (fLevel - 0.5)) = aQuery.nStarDust Then
&apos;For nI = 0 To UBound (maStarDust) Step nStep
&apos; fLevel = maStarDust (nI).fLevel
&apos; If maStarDust (nI).nStarDust = aQuery.nStarDust Then
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For nStamina = 0 To 15
If fnCalcHP (aBaseStats, fLevel, nStamina) = aQuery.nHP Then
For nAttack = 0 To 15
For nDefense = 0 To 15
If fnCalcCP (aBaseStats, fLevel, nAttack, nDefense, nStamina) = aQuery.nCP _
And Not (fnFilterAppraisals (aQuery, nAttack, nDefense, nStamina)) Then
nCount = nCount + 1
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ReDim Preserve maIV (nCount) As New aStats
With maIV (nCount)
.sNo = aBaseStats.sNo
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.sPokemon = aQuery.sPokemon
.fLevel = fLevel
.nAttack = nAttack
.nDefense = nDefense
.nStamina = nStamina
.nTotal = nAttack + nDefense + nStamina
.sEvolveInto = aBaseStats.sEvolveInto
.nEvolvedCP = fnCalcCP (aEvBaseStats, fLevel, nAttack, nDefense, nStamina)
End With
If aQuery.nPlayerLevel &lt;&gt; 0 Then
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maIV (nCount).nMaxCP = fnCalcCP (aEvBaseStats, aQuery.nPlayerLevel + 1.5, nAttack, nDefense, nStamina)
Else
maIV (nCount).nMaxCP = -1
End If
End If
Next nDefense
Next nAttack
End If
Next nStamina
End If
Next fLevel
&apos; Sorts the IVs
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For nI = 0 To UBound (maIV) - 1
For nJ = nI + 1 To UBound (maIV)
If fnCompareIV (maIV (nI), maIV (nJ)) &gt; 0 Then
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subCopyIV (maIV (nI), aTempIV)
subCopyIV (maIV (nJ), maIV (nI))
subCopyIV (aTempIV, maIV (nJ))
End If
Next nJ
Next nI
fnFindIV = maIV
End Function
&apos; fnCompareIV: Compare two IVs for sorting
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Function fnCompareIV (aIVa As aStats, aIVb As aStats) As Double
fnCompareIV = aIVb.nMaxCP - aIVa.nMaxCP
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.nEvolvedCP - aIVa.nEvolvedCP
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.nTotal - aIVa.nTotal
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.fLevel - aIVa.fLevel
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.nStamina - aIVa.nStamina
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.nAttack - aIVa.nAttack
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
fnCompareIV = aIVb.nDefense - aIVa.nDefense
If fnCompareIV &lt;&gt; 0 Then
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Exit Function
End If
End Function
&apos; subCopyIV: Copies one IV to another
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Function subCopyIV (aFrom As aStats, aTo As aStats) As Double
With aTo
.sNo = aFrom.sNo
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.sPokemon = aFrom.sPokemon
.fLevel = aFrom.fLevel
.nAttack = aFrom.nAttack
.nDefense = aFrom.nDefense
.nStamina = aFrom.nStamina
.nTotal = aFrom.nTotal
.sEvolveInto = aFrom.sEvolveInto
.nEvolvedCP = aFrom.nEvolvedCP
.nMaxCP = aFrom.nMaxCP
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End With
End Function
&apos; subSaveIV: Saves the found IV
Sub subSaveIV (aQuery As aFindIVParam, maIVs () As aStats)
Dim oDoc As Object, oSheet As Object, oRange As Object
Dim nI As Integer, oColumns As Object
Dim mData (Ubound (maIVs) + 1) As Variant
Dim mProps () As New com.sun.star.beans.PropertyValue
oDoc = StarDesktop.loadComponentFromURL ( _
&quot;private:factory/scalc&quot;, &quot;_default&quot;, 0, mProps)
oSheet = oDoc.getSheets.getByIndex (0)
mData (0) = Array ( _
&quot;No&quot;, &quot;Pokemon&quot;, &quot;CP&quot;, &quot;HP&quot;, _
&quot;Lv&quot;, &quot;Atk&quot;, &quot;Def&quot;, &quot;Sta&quot;, &quot;IV&quot;, _
&quot;Evolve Into&quot;, &quot;Evolved CP&quot;, &quot;Max CP&quot;)
mData (1) = Array ( _
maIVs (0).sNo, aQuery.sPokemon, aQuery.nCP, aQuery.nHP, _
maIVs (0).fLevel, maIVs (0).nAttack, maIVs (0).nDefense, _
maIVs (0).nStamina, maIVs (0).nTotal / 45, _
maIVs (0).sEvolveInto, maIVs (0).nEvolvedCP, _
maIVs (0).nMaxCP)
For nI = 1 To UBound (maIVs)
mData (nI + 1) = Array ( _
&quot;&quot;, &quot;&quot;, &quot;&quot;, &quot;&quot;, _
maIVs (nI).fLevel, maIVs (nI).nAttack, maIVs (nI).nDefense, _
maIVs (nI).nStamina, maIVs (nI).nTotal / 45, _
maIVs (nI).sEvolveInto, maIVs (nI).nEvolvedCP, _
maIVs (nI).nMaxCP)
Next nI
oRange = oSheet.getCellRangeByPosition ( _
0, 0, UBound (mData (0)), UBound (mData))
oRange.setDataArray (mData)
oRange.setPropertyValue (&quot;VertJustify&quot;, _
com.sun.star.table.CellVertJustify.TOP)
oRange = oSheet.getCellRangeByPosition ( _
0, 1, 0, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
1, 1, 1, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
2, 1, 2, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
3, 1, 3, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
8, 1, 8, UBound (mData))
oRange.setPropertyValue (&quot;NumberFormat&quot;, 10)
oColumns = oSheet.getColumns
For nI = 0 To UBound (mData (0))
oColumns.getByIndex (nI).setPropertyValue ( _
&quot;OptimalWidth&quot;, True)
Next nI
End Sub
&apos; fnFilterAppraisals: Filters the IV by the appraisals.
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Function fnFilterAppraisals (aQuery As aFindIVParam, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Boolean
Dim nTotal As Integer, nMax As Integer, sBest As String
&apos; The first appraisal.
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nTotal = nAttack + nDefense + nStamina
If aQuery.nAppraisal1 = 1 And Not (nTotal &gt;= 37) Then
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fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 2 And Not (nTotal &gt;= 30 And nTotal &lt;= 36) Then
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fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 3 And Not (nTotal &gt;= 23 And nTotal &lt;= 29) Then
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fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 4 And Not (nTotal &lt;= 22) Then
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fnFilterAppraisals = True
Exit Function
End If
&apos; The best stats.
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nMax = nAttack
If nDefense &gt; nMax Then
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nMax = nDefense
End If
If nStamina &gt; nMax Then
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nMax = nStamina
End If
If aQuery.sBest &lt;&gt; &quot;&quot; Then
sBest = &quot;&quot;
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If nAttack = nMax Then
sBest = sBest &amp; &quot;Atk &quot;
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End If
If nDefense = nMax Then
sBest = sBest &amp; &quot;Def &quot;
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End If
If nStamina = nMax Then
sBest = sBest &amp; &quot;Sta &quot;
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End If
If aQuery.sBest &lt;&gt; sBest Then
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fnFilterAppraisals = True
Exit Function
End If
End If
&apos; The second appraisal.
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If aQuery.nAppraisal2 = 1 And Not (nMax = 15) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 2 And Not (nMax = 13 Or nMax = 14) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 3 And Not (nMax &gt;= 8 And nMax &lt;= 12) Then
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fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 4 And Not (nMax &lt;= 7) Then
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fnFilterAppraisals = True
Exit Function
End If
fnFilterAppraisals = False
End Function
&apos; fnCalcCP: Calculates the combat power of the Pokémon
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Function fnCalcCP (aBaseStats As aStats, fLevel As Double, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Integer
fnCalcCP = fnFloor ((aBaseStats.nAttack + nAttack) _
* ((aBaseStats.nDefense + nDefense) ^ 0.5) _
* ((aBaseStats.nStamina + nStamina) ^ 0.5) _
* (fnGetCPM (fLevel) ^ 2) / 10)
End Function
&apos; fnCalcHP: Calculates the hit points of the Pokémon
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Function fnCalcHP (aBaseStats As aStats, fLevel As Double, nStamina As Integer) As Integer
fnCalcHP = fnFloor ((aBaseStats.nStamina + nStamina) _
* fnGetCPM (fLevel))
End Function
&apos; fnGetBaseStats: Returns the base stats of the Pokémon.
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Function fnGetBaseStats (sPokemon As String) As aStats
Dim nI As Integer
subReadBaseStats
For nI = 0 To UBound (maBaseStats)
If maBaseStats (nI).sPokemon = sPokemon Then
fnGetBaseStats = maBaseStats (nI)
Exit Function
End If
Next nI
End Function
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&apos; fnGetCPM: Returns the combat power multiplier.
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Function fnGetCPM (fLevel As Double) As Double
Dim nI As Integer
subReadCPM
If CInt (fLevel) = fLevel Then
fnGetCPM = mCPM (fLevel)
Else
fnGetCPM = ((mCpm (fLevel - 0.5) ^ 2 _
+ mCpm (fLevel + 0.5) ^ 2) / 2) ^ 0.5
End If
End Function
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&apos; fnFloor: Returns the floor of the number
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Function fnFloor (fNumber As Double) As Integer
fnFloor = CInt (fNumber - 0.5)
End Function
&apos; subReadBaseStats: Reads the base stats table.
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Sub subReadBaseStats
Dim mData As Variant, nI As Integer
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If UBound (maBaseStats) = -1 Then
mData = fnGetBaseStatsData
ReDim Preserve maBaseStats (UBound (mData)) As New aStats
For nI = 0 To UBound (mData)
With maBaseStats (nI)
.sNo = mData (nI) (1)
.sPokemon = mData (nI) (0)
.nStamina = mData (nI) (2)
.nAttack = mData (nI) (3)
.nDefense = mData (nI) (4)
.sEvolveInto = mData (nI) (5)
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End With
Next nI
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End If
End Sub
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&apos; subReadCPM: Reads the CPM table.
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Sub subReadCPM
If UBound (mCPM) = -1 Then
mCPM = fnGetCPMData
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End If
End Sub
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&apos; subReadStarDust: Reads the star dust table.
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Sub subReadStarDust
If UBound (mStarDust) = -1 Then
mStarDust = fnGetStarDustData
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End If
End Sub
</script:module>