pokemongoiv/PokemonGoIV/0Main.vb

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' 0Main: The main module for the Pokémon GO IV calculator
2016-11-28 00:18:16 +08:00
' by imacat <imacat@mail.imacat.idv.tw>, 2016-11-27
Option Explicit
' The stats of a Pokémon.
Type aStats
sNo As String
sPokemon As String
fLevel As Double
nStamina As Integer
nAttack As Integer
nDefense As Integer
nTotal As Integer
sEvolveInto As String
nEvolvedCP As Integer
nMaxCP As Integer
End Type
' The amount of star dust to power-up.
Type aStarDust
fLevel As Double
nStarDust As Integer
End Type
' The parameters to find the individual values.
Type aFindIVParam
sPokemon As String
nCP As Integer
nHP As Integer
nStarDust As Integer
nPlayerLevel As Integer
bIsNew As Boolean
nAppraisal1 As Integer
sBest As String
nAppraisal2 As Integer
bIsCancelled As Boolean
2016-11-28 00:18:16 +08:00
End Type
Private maBaseStats () As New aStats
Private mCPM () As Double, mStarDust () As Integer
2016-11-28 00:18:16 +08:00
' subMain: The main program
Sub subMain
BasicLibraries.loadLibrary "XrayTool"
2016-11-28 00:18:16 +08:00
Dim maIVs As Variant, nI As Integer, sOutput As String
Dim aQuery As New aFindIVParam, aBaseStats As New aStats
aQuery = fnAskParam0
If aQuery.bIsCancelled Then
Exit Sub
End If
2016-11-28 00:18:16 +08:00
maIVs = fnFindIV (aQuery)
sOutput = ""
For nI = 0 To UBound (maIVs)
sOutput = sOutput _
& " Lv=" & maIVs (nI).fLevel _
& " Atk=" & maIVs (nI).nAttack _
& " Def=" & maIVs (nI).nDefense _
& " Sta=" & maIVs (nI).nStamina _
& " IV=" & fnFloor (maIVs (nI).nTotal * 100 / 45) & "%"
If aQuery.sPokemon <> maIVs (nI).sEvolveInto Then
aBaseStats = fnGetBaseStats (maIVs (nI).sEvolveInto)
sOutput = sOutput & " Ev=" & maIVs (nI).sEvolveInto _
& " " & maIVs (nI).nEvolvedCP
End If
If aQuery.nPlayerLevel <> 0 Then
sOutput = sOutput & " XCP=" & maIVs (nI).nMaxCP
End If
sOutput = sOutput & Chr (10)
Next nI
If sOutput = "" Then
MsgBox "Found no matching IV."
Else
subSaveIV (aQuery, maIVs)
End If
End Sub
' fnAskParam: Asks the users for the parameters for the Pokémon.
Function fnAskParam As aFindIVParam
Dim aQuery As New aFindIVParam, oDialog As Object
Dim oDialogModel As Object, oListModel As Object
oDialog = CreateUnoDialog (DialogLibraries.PokemonGoIV.DlgMain)
oDialogModel = oDialog.getModel
oListModel = oDialogModel.getByName ("lstPokemon")
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.removeByName ("lstPokemon")
oDialogModel.insertByName ("lstPokemon", oListModel)
oListModel = oDialogModel.getByName ("lstStarDust")
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.removeByName ("lstStarDust")
oDialogModel.insertByName ("lstStarDust", oListModel)
oListModel = oDialogModel.getByName ("lstPlayerLevel")
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.removeByName ("lstPlayerLevel")
oDialogModel.insertByName ("lstPlayerLevel", oListModel)
oListModel = oDialogModel.getByName ("lstApprasal1")
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.removeByName ("lstApprasal1")
oDialogModel.insertByName ("lstApprasal1", oListModel)
oListModel = oDialogModel.getByName ("lstApprasal2")
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.removeByName ("lstApprasal2")
oDialogModel.insertByName ("lstApprasal2", oListModel)
If oDialog.execute = 0 Then
aQuery.bIsCancelled = True
fnAskParam = aQuery
Exit Function
End If
With aQuery
.sPokemon = oDialog.getControl ("lstPokemon").getSelectedItem
.nCP = oDialog.getControl ("numCP").getValue
.nHP = oDialog.getControl ("numHP").getValue
.nStarDust = CInt (oDialog.getControl ("lstStarDust").getSelectedItem)
.nPlayerLevel = CInt (oDialog.getControl ("lstPlayerLevel").getSelectedItem)
.nAppraisal1 = oDialog.getControl ("lstApprasal1").getSelectedItemPos + 1
.nAppraisal2 = oDialog.getControl ("lstApprasal2").getSelectedItemPos + 1
.bIsCancelled = False
End With
If oDialog.getControl ("cbxIsNew").getState = 1 Then
aQuery.bIsNew = True
Else
aQuery.bIsNew = False
End If
aQuery.sBest = ""
If oDialog.getControl ("cbxAttackBest").getState = 1 Then
aQuery.sBest = aQuery.sBest & "Atk "
End If
If oDialog.getControl ("cbxDefenseBest").getState = 1 Then
aQuery.sBest = aQuery.sBest & "Def "
End If
If oDialog.getControl ("cbxHPBest").getState = 1 Then
aQuery.sBest = aQuery.sBest & "Sta "
End If
fnAskParam = aQuery
End Function
' fnAskParam: Asks the users for the parameters for the Pokémon.
Function fnAskParam0 As aFindIVParam
Dim oDialog As Object, oDialogModel As Object
Dim oTextModel As Object, oListModel As Object
Dim oNumericModel As Object, oCheckBoxModel As Object
Dim oGroupModel As Object, oRadioModel As Object
Dim oButtonModel As Object, oListener As Object
Dim mListItems () As String, sTemp As String
Dim nI As Integer, nCount As Integer
Dim bIsBestAttack As Boolean, bIsBestDefense As Boolean
Dim bIsBestHP As Boolean
Dim aQuery As New aFindIVParam
' Creates a dialog
oDialogModel = CreateUnoService ( _
"com.sun.star.awt.UnoControlDialogModel")
oDialogModel.setPropertyValue ("PositionX", 100)
oDialogModel.setPropertyValue ("PositionY", 100)
oDialogModel.setPropertyValue ("Height", 185)
oDialogModel.setPropertyValue ("Width", 220)
oDialogModel.setPropertyValue ("Title", "Pokémon GO IV Calculator")
' Adds a text label for the Pokémon list.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 5)
oTextModel.setPropertyValue ("PositionY", 6)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 30)
oTextModel.setPropertyValue ("Label", "~Pokémon:")
oDialogModel.insertByName ("txtPokemon", oTextModel)
' Adds the Pokémon list.
subReadBaseStats
ReDim mListItems (UBound (maBaseStats)) As String
For nI = 0 To UBound (maBaseStats)
mListItems (nI) = maBaseStats (nI).sPokemon
Next nI
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 35)
oListModel.setPropertyValue ("PositionY", 4)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 50)
oListModel.setPropertyValue ("TabIndex", 0)
oListModel.setPropertyValue ("Dropdown", True)
oListModel.setPropertyValue ("StringItemList", mListItems)
oDialogModel.insertByName ("lstPokemon", oListModel)
' Adds a text label for the CP field.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 5)
oTextModel.setPropertyValue ("PositionY", 21)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 15)
oTextModel.setPropertyValue ("Label", "~CP:")
oDialogModel.insertByName ("txtCP", oTextModel)
' Adds the CP field.
oNumericModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlNumericFieldModel")
oNumericModel.setPropertyValue ("PositionX", 20)
oNumericModel.setPropertyValue ("PositionY", 19)
oNumericModel.setPropertyValue ("Height", 12)
oNumericModel.setPropertyValue ("Width", 20)
oNumericModel.setPropertyValue ("DecimalAccuracy", 0)
oDialogModel.insertByName ("numCP", oNumericModel)
' Adds a text label for the HP field.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 50)
oTextModel.setPropertyValue ("PositionY", 21)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 15)
oTextModel.setPropertyValue ("Label", "~HP:")
oDialogModel.insertByName ("txtHP", oTextModel)
' Adds the HP field.
oNumericModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlNumericFieldModel")
oNumericModel.setPropertyValue ("PositionX", 65)
oNumericModel.setPropertyValue ("PositionY", 19)
oNumericModel.setPropertyValue ("Height", 12)
oNumericModel.setPropertyValue ("Width", 15)
oNumericModel.setPropertyValue ("DecimalAccuracy", 0)
oDialogModel.insertByName ("numHP", oNumericModel)
' Adds a text label for the star dust field.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 90)
oTextModel.setPropertyValue ("PositionY", 21)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 30)
oTextModel.setPropertyValue ("Label", "S~tar dust:")
oDialogModel.insertByName ("txtStarDust", oTextModel)
' Adds the star dust field.
subReadStarDust
sTemp = " "
ReDim mListItems () As String
nCount = -1
For nI = 1 To UBound (mStarDust)
If InStr (sTemp, " " & CStr (mStarDust (nI)) & " ") = 0 Then
nCount = nCount + 1
ReDim Preserve mListItems (nCount) As String
mListItems (nCount) = CStr (mStarDust (nI))
sTemp = sTemp & CStr (mStarDust (nI)) & " "
End If
Next nI
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 120)
oListModel.setPropertyValue ("PositionY", 19)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 30)
oListModel.setPropertyValue ("Dropdown", True)
oListModel.setPropertyValue ("StringItemList", mListItems)
oDialogModel.insertByName ("lstStarDust", oListModel)
' Adds a text label for the player level field.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 160)
oTextModel.setPropertyValue ("PositionY", 21)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 35)
oTextModel.setPropertyValue ("Label", "Player ~level:")
oDialogModel.insertByName ("txtPlayerLevel", oTextModel)
' Adds the player level field.
ReDim mListItems (39) As String
For nI = 0 To UBound (mListItems)
mListItems (nI) = CStr (nI + 1)
Next nI
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 195)
oListModel.setPropertyValue ("PositionY", 19)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 20)
oListModel.setPropertyValue ("Dropdown", True)
oListModel.setPropertyValue ("StringItemList", mListItems)
oDialogModel.insertByName ("lstPlayerLevel", oListModel)
' Adds the whether powered-up check box.
oCheckBoxModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlCheckBoxModel")
oCheckBoxModel.setPropertyValue ("PositionX", 5)
oCheckBoxModel.setPropertyValue ("PositionY", 36)
oCheckBoxModel.setPropertyValue ("Height", 8)
oCheckBoxModel.setPropertyValue ("Width", 210)
oCheckBoxModel.setPropertyValue ("Label", _
"This Pokémon is ~newly-caught and was not powered-up yet.")
oCheckBoxModel.setPropertyValue ("State", 1)
oDialogModel.insertByName ("cbxIsNew", oCheckBoxModel)
' Adds a group for the appraisals
oGroupModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlGroupBoxModel")
oGroupModel.setPropertyValue ("PositionX", 5)
oGroupModel.setPropertyValue ("PositionY", 50)
oGroupModel.setPropertyValue ("Height", 110)
oGroupModel.setPropertyValue ("Width", 210)
oGroupModel.setPropertyValue ("Label", "Team Leader Apprasal")
oDialogModel.insertByName ("grpApprasals", oGroupModel)
' Adds a text label for the team.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 10)
oTextModel.setPropertyValue ("PositionY", 66)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 20)
oTextModel.setPropertyValue ("Label", "Team:")
oDialogModel.insertByName ("txtTeam", oTextModel)
' Adds the red team radio button.
oRadioModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlRadioButtonModel")
oRadioModel.setPropertyValue ("PositionX", 30)
oRadioModel.setPropertyValue ("PositionY", 66)
oRadioModel.setPropertyValue ("Height", 8)
oRadioModel.setPropertyValue ("Width", 25)
oRadioModel.setPropertyValue ("Label", "~Valor")
oRadioModel.setPropertyValue ("TextColor", RGB (255, 255, 255))
oRadioModel.setPropertyValue ("BackgroundColor", RGB (255, 0, 0))
oDialogModel.insertByName ("rdoTeamRed", oRadioModel)
' Adds the blue team radio button.
oRadioModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlRadioButtonModel")
oRadioModel.setPropertyValue ("PositionX", 55)
oRadioModel.setPropertyValue ("PositionY", 66)
oRadioModel.setPropertyValue ("Height", 8)
oRadioModel.setPropertyValue ("Width", 30)
oRadioModel.setPropertyValue ("Label", "~Mystic")
oRadioModel.setPropertyValue ("TextColor", RGB (255, 255, 255))
oRadioModel.setPropertyValue ("BackgroundColor", RGB (0, 0, 255))
oDialogModel.insertByName ("rdoTeamBlue", oRadioModel)
' Adds the yellow team radio button.
oRadioModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlRadioButtonModel")
oRadioModel.setPropertyValue ("PositionX", 85)
oRadioModel.setPropertyValue ("PositionY", 66)
oRadioModel.setPropertyValue ("Height", 8)
oRadioModel.setPropertyValue ("Width", 30)
oRadioModel.setPropertyValue ("Label", "~Instinct")
oRadioModel.setPropertyValue ("BackgroundColor", RGB (255, 255, 0))
oDialogModel.insertByName ("rdoTeamYellow", oRadioModel)
' Adds the first appraisal list.
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 10)
oListModel.setPropertyValue ("PositionY", 79)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 200)
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.insertByName ("lstApprasal1", oListModel)
' Adds a text label before the best stat.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 10)
oTextModel.setPropertyValue ("PositionY", 96)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 0)
oDialogModel.insertByName ("txtBestBefore", oTextModel)
' Adds the best stat field.
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 10)
oListModel.setPropertyValue ("PositionY", 94)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 35)
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.insertByName ("lstBest", oListModel)
' Adds a text label after the best stat.
oTextModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlFixedTextModel")
oTextModel.setPropertyValue ("PositionX", 45)
oTextModel.setPropertyValue ("PositionY", 96)
oTextModel.setPropertyValue ("Height", 8)
oTextModel.setPropertyValue ("Width", 100)
oDialogModel.insertByName ("txtBestAfter", oTextModel)
' Adds the second best stat check box.
oCheckBoxModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlCheckBoxModel")
oCheckBoxModel.setPropertyValue ("PositionX", 10)
oCheckBoxModel.setPropertyValue ("PositionY", 111)
oCheckBoxModel.setPropertyValue ("Height", 8)
oCheckBoxModel.setPropertyValue ("Width", 210)
oDialogModel.insertByName ("cbxBest2", oCheckBoxModel)
' Adds the third best stat check box.
oCheckBoxModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlCheckBoxModel")
oCheckBoxModel.setPropertyValue ("PositionX", 10)
oCheckBoxModel.setPropertyValue ("PositionY", 126)
oCheckBoxModel.setPropertyValue ("Height", 8)
oCheckBoxModel.setPropertyValue ("Width", 210)
oDialogModel.insertByName ("cbxBest3", oCheckBoxModel)
' Adds the second appraisal list.
oListModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlListBoxModel")
oListModel.setPropertyValue ("PositionX", 10)
oListModel.setPropertyValue ("PositionY", 140)
oListModel.setPropertyValue ("Height", 12)
oListModel.setPropertyValue ("Width", 200)
oListModel.setPropertyValue ("Dropdown", True)
oDialogModel.insertByName ("lstApprasal2", oListModel)
' Adds the OK button.
oButtonModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlButtonModel")
oButtonModel.setPropertyValue ("PositionX", 35)
oButtonModel.setPropertyValue ("PositionY", 165)
oButtonModel.setPropertyValue ("Height", 15)
oButtonModel.setPropertyValue ("Width", 60)
oButtonModel.setPropertyValue ("PushButtonType", _
com.sun.star.awt.PushButtonType.OK)
oButtonModel.setPropertyValue ("DefaultButton", True)
oDialogModel.insertByName ("btnOK", oButtonModel)
' Adds the cancel button.
oButtonModel = oDialogModel.createInstance ( _
"com.sun.star.awt.UnoControlButtonModel")
oButtonModel.setPropertyValue ("PositionX", 125)
oButtonModel.setPropertyValue ("PositionY", 165)
oButtonModel.setPropertyValue ("Height", 15)
oButtonModel.setPropertyValue ("Width", 60)
oButtonModel.setPropertyValue ("PushButtonType", _
com.sun.star.awt.PushButtonType.CANCEL)
oDialogModel.insertByName ("btnCancel", oButtonModel)
' Adds the dialog model to the control and runs it.
oDialog = CreateUnoService ("com.sun.star.awt.UnoControlDialog")
oDialog.setModel (oDialogModel)
oDialog.setVisible (True)
oDialog.getControl ("lstPokemon").setFocus
oListener = CreateUnoListener ("subRdoTeamRedItemChanged_", _
"com.sun.star.awt.XItemListener")
oDialog.getControl ("rdoTeamRed").addItemListener (oListener)
oListener = CreateUnoListener ("subRdoTeamBlueItemChanged_", _
"com.sun.star.awt.XItemListener")
oDialog.getControl ("rdoTeamBlue").addItemListener (oListener)
oListener = CreateUnoListener ("subRdoTeamYellowItemChanged_", _
"com.sun.star.awt.XItemListener")
oDialog.getControl ("rdoTeamYellow").addItemListener (oListener)
oListener = CreateUnoListener ("subLstBestItemChanged_", _
"com.sun.star.awt.XItemListener")
oDialog.getControl ("lstBest").addItemListener (oListener)
oDialog.getControl ("lstApprasal1").setVisible (False)
oDialog.getControl ("txtBestBefore").setVisible (False)
oDialog.getControl ("lstBest").setVisible (False)
oDialog.getControl ("txtBestAfter").setVisible (False)
oDialog.getControl ("cbxBest2").setVisible (False)
oDialog.getControl ("cbxBest3").setVisible (False)
oDialog.getControl ("lstApprasal2").setVisible (False)
If oDialog.execute = 0 Then
aQuery.bIsCancelled = True
fnAskParam0 = aQuery
Exit Function
End If
With aQuery
.sPokemon = oDialog.getControl ("lstPokemon").getSelectedItem
.nCP = oDialog.getControl ("numCP").getValue
.nHP = oDialog.getControl ("numHP").getValue
.nStarDust = CInt (oDialog.getControl ("lstStarDust").getSelectedItem)
.nPlayerLevel = CInt (oDialog.getControl ("lstPlayerLevel").getSelectedItem)
.nAppraisal1 = oDialog.getControl ("lstApprasal1").getSelectedItemPos + 1
.nAppraisal2 = oDialog.getControl ("lstApprasal2").getSelectedItemPos + 1
.bIsCancelled = False
End With
If oDialog.getControl ("cbxIsNew").getState = 1 Then
aQuery.bIsNew = True
Else
aQuery.bIsNew = False
End If
' The best stats
bIsBestAttack = False
bIsBestDefense = False
bIsBestHP = False
If oDialog.getControl ("lstBest").getSelectedItem = "Attack" Then
bIsBestAttack = True
If oDialog.getControl ("cbxBest2").getState = 1 Then
bIsBestDefense = True
End If
If oDialog.getControl ("cbxBest3").getState = 1 Then
bIsBestHP = True
End If
End If
If oDialog.getControl ("lstBest").getSelectedItem = "Defense" Then
bIsBestDefense = True
If oDialog.getControl ("cbxBest2").getState = 1 Then
bIsBestAttack = True
End If
If oDialog.getControl ("cbxBest3").getState = 1 Then
bIsBestHP = True
End If
End If
If oDialog.getControl ("lstBest").getSelectedItem = "HP" Then
bIsBestHP = True
If oDialog.getControl ("cbxBest2").getState = 1 Then
bIsBestAttack = True
End If
If oDialog.getControl ("cbxBest3").getState = 1 Then
bIsBestDefense = True
End If
End If
aQuery.sBest = ""
If bIsBestAttack Then
aQuery.sBest = aQuery.sBest & "Atk "
End If
If bIsBestDefense Then
aQuery.sBest = aQuery.sBest & "Def "
End If
If bIsBestHP Then
aQuery.sBest = aQuery.sBest & "Sta "
End If
fnAskParam0 = aQuery
End Function
' subRdoTeamRedItemChanged_itemStateChanged: Dummy for the listener.
Sub subRdoTeamRedItemChanged_disposing (oEvent As object)
End Sub
' subRdoTeamRedItemChanged_itemStateChanged: When the team is selected.
Sub subRdoTeamRedItemChanged_itemStateChanged (oEvent As object)
Dim oDialog As Object, oList As Object, oText As Object
Dim mItems () As String
mItems = Array ( _
"1. Overall, your [Pokémon] simply amazes me. It can accomplish anything!", _
"2. Overall, your [Pokémon] is a strong Pokémon. You should be proud!", _
"3. Overall, your [Pokémon] is a decent Pokémon.", _
"4. Overall, your [Pokémon] may not be great in battle, but I still like it!")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal1")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestBefore")
oText.setPosSize (30, 96, 20, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText ("Its")
mItems = Array ("Attack", "Defense", "HP")
oList = oDialog.getControl ("lstBest")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setPosSize (50, 96, 35, 8, _
com.sun.star.awt.PosSize.X)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestAfter")
oText.setPosSize (145, 96, 160, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText ("is its strongest feature.")
oList = oDialog.getControl ("cbxBest2")
oList.setVisible (False)
oList = oDialog.getControl ("cbxBest3")
oList.setVisible (False)
mItems = Array ( _
"1. I'm blown away by its stats. WOW!", _
"2. It's got excellent stats! How exciting!", _
"3. Its stats indicate that in battle, it'll get the job done.", _
"4. Its stats don't point to greatness in battle.")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal2")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
End Sub
' subRdoTeamBlueItemChanged_itemStateChanged: Dummy for the listener.
Sub subRdoTeamBlueItemChanged_disposing (oEvent As object)
End Sub
' subRdoTeamBlueItemChanged_itemStateChanged: When the blue team is selected.
Sub subRdoTeamBlueItemChanged_itemStateChanged (oEvent As object)
Dim oDialog As Object, oList As Object, oText As Object
Dim mItems () As String
mItems = Array ( _
"1. Overall, your [Pokémon] is a wonder! What a breathtaking Pokémon!", _
"2. Overall, your [Pokémon] has certainly caught my attention.", _
"3. Overall, your [Pokémon] is above average.", _
"4. Overall, your [Pokémon] is not likely to make much headway in battle.")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal1")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestBefore")
oText.setPosSize (30, 96, 200, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText ("I see that its best attribute is its")
mItems = Array ("Attack", "Defense", "HP")
oList = oDialog.getControl ("lstBest")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setPosSize (230, 96, 35, 8, _
com.sun.star.awt.PosSize.X)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestAfter")
oText.setPosSize (325, 96, 5, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText (".")
oList = oDialog.getControl ("cbxBest2")
oList.setVisible (False)
oList = oDialog.getControl ("cbxBest3")
oList.setVisible (False)
mItems = Array ( _
"1. Its stats exceed my calculations. It's incredible!", _
"2. I am certainly impressed by its stats, I must say.", _
"3. Its stats are noticeably trending to the positive.", _
"4. Its stats are not out of the norm, in my opinion.")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal2")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
End Sub
' subRdoTeamYellowItemChanged_itemStateChanged: Dummy for the listener.
Sub subRdoTeamYellowItemChanged_disposing (oEvent As object)
End Sub
' subRdoTeamYellowItemChanged_itemStateChanged: When the yellow team is selected.
Sub subRdoTeamYellowItemChanged_itemStateChanged (oEvent As object)
Dim oDialog As Object, oList As Object, oText As Object
Dim mItems () As String
mItems = Array ( _
"1. Overall, your [Pokémon] looks like it can really battle with the best of them!", _
"2. Overall, your [Pokémon] is really strong!", _
"3. Overall, your [Pokémon] is pretty decent!", _
"4. Overall, your [Pokémon] has room for improvement as far as battling goes.")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal1")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestBefore")
oText.setPosSize (30, 96, 115, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText ("Its best quality is")
mItems = Array ("Attack", "Defense", "HP")
oList = oDialog.getControl ("lstBest")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setPosSize (145, 96, 35, 8, _
com.sun.star.awt.PosSize.X)
oList.setVisible (True)
oText = oDialog.getControl ("txtBestAfter")
oText.setPosSize (240, 96, 5, 8, _
com.sun.star.awt.PosSize.X + com.sun.star.awt.PosSize.WIDTH)
oText.setVisible (True)
oText.setText (".")
oList = oDialog.getControl ("cbxBest2")
oList.setVisible (False)
oList = oDialog.getControl ("cbxBest3")
oList.setVisible (False)
mItems = Array ( _
"1. Its stats are the best I've ever seen! No doubt about it!", _
"2. Its stats are really strong! Impressive.", _
"3. It's definitely got some good stats. Definitely!", _
"4. Its stats are all right, but kinda basic, as far as I can see.")
oDialog = oEvent.Source.getContext
oList = oDialog.getControl ("lstApprasal2")
oList.removeItems (0, oList.getItemCount())
oList.addItems (mItems, 0)
oList.setVisible (True)
End Sub
' subLstBestItemChanged_itemStateChanged: Dummy for the listener.
Sub subLstBestItemChanged_disposing (oEvent As object)
End Sub
' subLstBestItemChanged_itemStateChanged: When the best stat is selected.
Sub subLstBestItemChanged_itemStateChanged (oEvent As object)
Dim oDialog As Object, oCheckBox As Object
oDialog = oEvent.Source.getContext
If oDialog.getControl ("rdoTeamRed").getState Then
If oDialog.getControl ("lstBest").getSelectedItem = "Attack" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("I'm just as impressed with its Defense.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("I'm just as impressed with its HP.")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "Defense" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("I'm just as impressed with its Attack.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("I'm just as impressed with its HP.")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "HP" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("I'm just as impressed with its Attack.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("I'm just as impressed with its Defense.")
oCheckBox.setVisible (True)
End If
End If
If oDialog.getControl ("rdoTeamBlue").getState Then
If oDialog.getControl ("lstBest").getSelectedItem = "Attack" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("It is matched equally by its Defense.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("It is matched equally by its HP.")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "Defense" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("It is matched equally by its Attack.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("It is matched equally by its HP.")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "HP" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("It is matched equally by its Attack.")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("It is matched equally by its Defense.")
oCheckBox.setVisible (True)
End If
End If
If oDialog.getControl ("rdoTeamYellow").getState Then
If oDialog.getControl ("lstBest").getSelectedItem = "Attack" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("Its Defense is great, too!")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("Its HP is great, too!")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "Defense" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("Its Attack is great, too!")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("Its HP is great, too!")
oCheckBox.setVisible (True)
End If
If oDialog.getControl ("lstBest").getSelectedItem = "HP" Then
oCheckBox = oDialog.getControl ("cbxBest2")
oCheckBox.setLabel ("Its Attack is great, too!")
oCheckBox.setVisible (True)
oCheckBox = oDialog.getControl ("cbxBest3")
oCheckBox.setLabel ("Its Defense is great, too!")
oCheckBox.setVisible (True)
End If
End If
End Sub
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' fnFindIV: Finds the possible individual values of the Pokémon
Function fnFindIV (aQuery As aFindIVParam) As Variant
Dim aBaseStats As New aStats, maIV () As New aStats
Dim fLevel As Double, nStamina As Integer
Dim nAttack As Integer, nDefense As integer
Dim nI As Integer, nJ As Integer
Dim fStep As Double, nCount As Integer
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Dim aEvBaseStats As new aStats, aTempIV As New aStats
If aQuery.sPokemon = "" Then
fnFindIV = maIV
Exit Function
End If
If aQuery.bIsNew Then
fStep = 1
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Else
fStep = 0.5
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End If
aBaseStats = fnGetBaseStats (aQuery.sPokemon)
aEvBaseStats = fnGetBaseStats (aBaseStats.sEvolveInto)
subReadStarDust
nCount = -1
For fLevel = 1 To UBound (mStarDust) Step fStep
If mStarDust (CInt (fLevel - 0.5)) = aQuery.nStarDust Then
'For nI = 0 To UBound (maStarDust) Step nStep
' fLevel = maStarDust (nI).fLevel
' If maStarDust (nI).nStarDust = aQuery.nStarDust Then
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For nStamina = 0 To 15
If fnCalcHP (aBaseStats, fLevel, nStamina) = aQuery.nHP Then
For nAttack = 0 To 15
For nDefense = 0 To 15
If fnCalcCP (aBaseStats, fLevel, nAttack, nDefense, nStamina) = aQuery.nCP _
And Not (fnFilterAppraisals (aQuery, nAttack, nDefense, nStamina)) Then
nCount = nCount + 1
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ReDim Preserve maIV (nCount) As New aStats
With maIV (nCount)
.sNo = aBaseStats.sNo
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.sPokemon = aQuery.sPokemon
.fLevel = fLevel
.nAttack = nAttack
.nDefense = nDefense
.nStamina = nStamina
.nTotal = nAttack + nDefense + nStamina
.sEvolveInto = aBaseStats.sEvolveInto
.nEvolvedCP = fnCalcCP (aEvBaseStats, fLevel, nAttack, nDefense, nStamina)
End With
If aQuery.nPlayerLevel <> 0 Then
maIV (nCount).nMaxCP = fnCalcCP (aEvBaseStats, aQuery.nPlayerLevel + 1.5, nAttack, nDefense, nStamina)
Else
maIV (nCount).nMaxCP = -1
End If
End If
Next nDefense
Next nAttack
End If
Next nStamina
End If
Next fLevel
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' Sorts the IVs
For nI = 0 To UBound (maIV) - 1
For nJ = nI + 1 To UBound (maIV)
If fnCompareIV (maIV (nI), maIV (nJ)) > 0 Then
subCopyIV (maIV (nI), aTempIV)
subCopyIV (maIV (nJ), maIV (nI))
subCopyIV (aTempIV, maIV (nJ))
End If
Next nJ
Next nI
fnFindIV = maIV
End Function
' fnCompareIV: Compare two IVs for sorting
Function fnCompareIV (aIVa As aStats, aIVb As aStats) As Double
fnCompareIV = aIVb.nMaxCP - aIVa.nMaxCP
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.nEvolvedCP - aIVa.nEvolvedCP
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.nTotal - aIVa.nTotal
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.fLevel - aIVa.fLevel
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.nStamina - aIVa.nStamina
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.nAttack - aIVa.nAttack
If fnCompareIV <> 0 Then
Exit Function
End If
fnCompareIV = aIVb.nDefense - aIVa.nDefense
If fnCompareIV <> 0 Then
Exit Function
End If
End Function
' subCopyIV: Copies one IV to another
Function subCopyIV (aFrom As aStats, aTo As aStats) As Double
With aTo
.sNo = aFrom.sNo
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.sPokemon = aFrom.sPokemon
.fLevel = aFrom.fLevel
.nAttack = aFrom.nAttack
.nDefense = aFrom.nDefense
.nStamina = aFrom.nStamina
.nTotal = aFrom.nTotal
.sEvolveInto = aFrom.sEvolveInto
.nEvolvedCP = aFrom.nEvolvedCP
.nMaxCP = aFrom.nMaxCP
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End With
End Function
' subSaveIV: Saves the found IV
Sub subSaveIV (aQuery As aFindIVParam, maIVs () As aStats)
Dim oDoc As Object, oSheet As Object, oRange As Object
Dim nI As Integer, oColumns As Object
Dim mData (Ubound (maIVs) + 1) As Variant
Dim mProps () As New com.sun.star.beans.PropertyValue
oDoc = StarDesktop.loadComponentFromURL ( _
"private:factory/scalc", "_default", 0, mProps)
oSheet = oDoc.getSheets.getByIndex (0)
mData (0) = Array ( _
"No", "Pokemon", "CP", "HP", _
"Lv", "Atk", "Def", "Sta", "IV", _
"Evolve Into", "Evolved CP", "Max CP")
mData (1) = Array ( _
maIVs (0).sNo, aQuery.sPokemon, aQuery.nCP, aQuery.nHP, _
maIVs (0).fLevel, maIVs (0).nAttack, maIVs (0).nDefense, _
maIVs (0).nStamina, maIVs (0).nTotal / 45, _
maIVs (0).sEvolveInto, maIVs (0).nEvolvedCP, _
maIVs (0).nMaxCP)
For nI = 1 To UBound (maIVs)
mData (nI + 1) = Array ( _
"", "", "", "", _
maIVs (nI).fLevel, maIVs (nI).nAttack, maIVs (nI).nDefense, _
maIVs (nI).nStamina, maIVs (nI).nTotal / 45, _
maIVs (nI).sEvolveInto, maIVs (nI).nEvolvedCP, _
maIVs (nI).nMaxCP)
Next nI
oRange = oSheet.getCellRangeByPosition ( _
0, 0, UBound (mData (0)), UBound (mData))
oRange.setDataArray (mData)
oRange.setPropertyValue ("VertJustify", _
com.sun.star.table.CellVertJustify.TOP)
oRange = oSheet.getCellRangeByPosition ( _
0, 1, 0, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
1, 1, 1, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
2, 1, 2, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
3, 1, 3, UBound (mData))
oRange.merge (True)
oRange = oSheet.getCellRangeByPosition ( _
8, 1, 8, UBound (mData))
oRange.setPropertyValue ("NumberFormat", 10)
oColumns = oSheet.getColumns
For nI = 0 To UBound (mData (0))
oColumns.getByIndex (nI).setPropertyValue ( _
"OptimalWidth", True)
Next nI
End Sub
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' fnFilterAppraisals: Filters the IV by the appraisals.
Function fnFilterAppraisals (aQuery As aFindIVParam, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Boolean
Dim nTotal As Integer, nMax As Integer, sBest As String
' The first appraisal.
nTotal = nAttack + nDefense + nStamina
If aQuery.nAppraisal1 = 1 And Not (nTotal >= 37) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 2 And Not (nTotal >= 30 And nTotal <= 36) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 3 And Not (nTotal >= 23 And nTotal <= 29) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal1 = 4 And Not (nTotal <= 22) Then
fnFilterAppraisals = True
Exit Function
End If
' The best stats.
nMax = nAttack
If nDefense > nMax Then
nMax = nDefense
End If
If nStamina > nMax Then
nMax = nStamina
End If
If aQuery.sBest <> "" Then
sBest = ""
If nAttack = nMax Then
sBest = sBest & "Atk "
End If
If nDefense = nMax Then
sBest = sBest & "Def "
End If
If nStamina = nMax Then
sBest = sBest & "Sta "
End If
If aQuery.sBest <> sBest Then
fnFilterAppraisals = True
Exit Function
End If
End If
' The second appraisal.
If aQuery.nAppraisal2 = 1 And Not (nMax = 15) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 2 And Not (nMax = 13 Or nMax = 14) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 3 And Not (nMax >= 8 And nMax <= 12) Then
fnFilterAppraisals = True
Exit Function
End If
If aQuery.nAppraisal2 = 4 And Not (nMax <= 7) Then
fnFilterAppraisals = True
Exit Function
End If
fnFilterAppraisals = False
End Function
' fnCalcCP: Calculates the combat power of the Pokémon
Function fnCalcCP (aBaseStats As aStats, fLevel As Double, nAttack As Integer, nDefense As Integer, nStamina As Integer) As Integer
fnCalcCP = fnFloor ((aBaseStats.nAttack + nAttack) _
* ((aBaseStats.nDefense + nDefense) ^ 0.5) _
* ((aBaseStats.nStamina + nStamina) ^ 0.5) _
* (fnGetCPM (fLevel) ^ 2) / 10)
End Function
' fnCalcHP: Calculates the hit points of the Pokémon
Function fnCalcHP (aBaseStats As aStats, fLevel As Double, nStamina As Integer) As Integer
fnCalcHP = fnFloor ((aBaseStats.nStamina + nStamina) _
* fnGetCPM (fLevel))
End Function
' fnGetBaseStats: Returns the base stats of the Pokémon.
Function fnGetBaseStats (sPokemon As String) As aStats
Dim nI As Integer
subReadBaseStats
For nI = 0 To UBound (maBaseStats)
If maBaseStats (nI).sPokemon = sPokemon Then
fnGetBaseStats = maBaseStats (nI)
Exit Function
End If
Next nI
End Function
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' fnGetCPM: Returns the combat power multiplier.
Function fnGetCPM (fLevel As Double) As Double
Dim nI As Integer
subReadCPM
If CInt (fLevel) = fLevel Then
fnGetCPM = mCPM (fLevel)
Else
fnGetCPM = ((mCpm (fLevel - 0.5) ^ 2 _
+ mCpm (fLevel + 0.5) ^ 2) / 2) ^ 0.5
End If
End Function
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' fnFloor: Returns the floor of the number
Function fnFloor (fNumber As Double) As Integer
fnFloor = CInt (fNumber - 0.5)
End Function
' subReadBaseStats: Reads the base stats table.
Sub subReadBaseStats
Dim mData As Variant, nI As Integer
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If UBound (maBaseStats) = -1 Then
mData = fnGetBaseStatsData
ReDim Preserve maBaseStats (UBound (mData)) As New aStats
For nI = 0 To UBound (mData)
With maBaseStats (nI)
.sNo = mData (nI) (1)
.sPokemon = mData (nI) (0)
.nStamina = mData (nI) (2)
.nAttack = mData (nI) (3)
.nDefense = mData (nI) (4)
.sEvolveInto = mData (nI) (5)
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End With
Next nI
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End If
End Sub
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' subReadCPM: Reads the CPM table.
Sub subReadCPM
If UBound (mCPM) = -1 Then
mCPM = fnGetCPMData
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End If
End Sub
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' subReadStarDust: Reads the star dust table.
Sub subReadStarDust
If UBound (mStarDust) = -1 Then
mStarDust = fnGetStarDustData
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End If
End Sub